• April 16: Deadline for Paper Submissions (extended)
  • May 4: Paper Notifications
  • May 18: Early Registration
  • May 19: Camera Ready Due
  • June 1: Paper Presentations

The Past


Call for Papers

Due to popular demand, the deadline has been extended to April 16th (Monday).

Download the PDF version of the call for papers. Please distribute and post for maximum visibility.

The 2007 Graduate Student Research Symposium (GSRS 2007) invites paper submissions from students at all graduate levels who are involved in research in the broader categories of software engineering, human- computer interaction, computer-supported cooperative work, ubiquitous computing, social computing, and arts in computation and engineering. Our focus is to provide a venue for the presentation and discussion of work in a variety of stages from early ideas to near-complete results.

All students who submit will receive useful feedback in the form of thorough peer-reviews. Selected students will be asked to orally present their work during the GSRS and receive additional feedback from session participants. As an added bonus, academic professionals at Crossroads will review selected papers, that have not been published elsewhere, for potential publication. Students selected for the GSRS are also encouraged to present their work in the ISR Research Forum's poster and demonstration session, later that day, to take advantage of the visibility it affords among the academic and industry leaders attending the ISR Research Forum.

Topics addressed by the submissions may include, but are not limited to, the following:

  • Ubiquitous and public space computing
  • Software architecture methods and design
  • Ethnographic studies of technology
  • Component-based software development
  • Information visualization
  • Context-aware computing
  • Software testing and analysis
  • Collaborative technologies
  • Human-Computer Interaction (HCI)
  • Software development and maintenance
  • Computer Supported Cooperative Work (CSCW)
  • Domestic software technologies
  • Requirements engineering
  • Interaction design tools and methods
  • User modeling
  • Aspect-oriented design
  • Tools and development environments
  • Object-oriented techniques