The fantasy genre has captivated our attention in popular media for decades, providing us with inspiring imagery of valiant fighters and enchanting spell casters. Guild Wars 2, a massively multiplayer online game (MMO), introduces a range of races and characters not found in the traditional fantasy genre. When first experiencing a new fantasy world, does knowledge and information gained from previously consumed media influence players’ interpretations of new fantasy environments?
Cross-situational personality consistency has been of interest in social psychology since the 1960s. With the advent of the Internet, a new range of “situations” has been presented for investigating human behavior in online environments.