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Research Projects

The Internet of Things (IoT) is an emerging technology powered by smart devices that increasingly pervades our environments and practices. The process of incorporating technology into one's practices involves use and adaptation of the technology and is usually referred to as appropriation. In research about IoT, appropriation of IoT technology is a rather new topic. It is necessary to understand how appropriation takes place in order to be able to provide strong support for it in the design of technology.

Research Area(s): 
Project Dates: 
January 2017

Microtask crowdsourcing systems such as FoldIt and ESP partition work into short, self-contained microtasks, reducing barriers to contribute, increasing parallelism, and reducing the time to complete work. Could this model be applied to software development? To explore this question, we are designing a development process and cloud-based IDE for crowd development.

Project Dates: 
May 2012

Research shows that sharing one’s location can help people stay connected, coordinate daily activities, and provide a sense of comfort and safety [1]. Recently, smartphones and location-based services (LBS) have become widely available in developed countries [7], but only a small percentage of smartphone users have ever tried sharing lo­cation with other people [8]. Our work aims to understand real-world factors shaping behaviors and attitudes towards social location-sharing, especially in regards to why people avoid or abandon the technology, or limit their usage.

Research Area(s): 
Project Dates: 
May 2009

To enable much of our research to enable program understanding, software quality, and maintenance, we utilize and develop analyses of program code. These analyses model the flows of information through the logic of programs and systems. With these analysis models enable automated techniques to assist development and maintenance tasks.

Research Area(s): 
Project Dates: 
March 1998

Literature about design suggests that a variety of alternatives leads to a higher quality final design. When software designers, either individually or together, are designing in front of the whiteboard, they rarely explore different solution alternatives. How can we help designers to explore more design alternatives for software problems? To achieve this, we are working on a process to facilitate designers to collaborate and produce high quality software designs while considering more solution alternatives.

Research Area(s): 
Project Dates: 
April 2015

Code search has become an integral part of the day-to-day programming activity with developers seeking to take advantage of the vast amount of code and advice available on sites such as Stack Overflow, GitHub, and Ohloh.  Finding the 'right' code, however, remains a serious challenge.  CodeExchange is a new code search platform that offers social-technical code search: search enriched with social-technical metadata through which targeted queries can be formulated, results quickly filtered, and code that is found easily integrated into the project at hand.

Project Dates: 
July 2012

Anti-social behavior such as flaming and griefing is pervasive and problematic in many online venues. This behavior breaks established norms and unsettles the well-being and development of online communities. In a popular online game, Riot Games's League of Legends, the game company received tens of thousands of complaints about others every day. To regulate what they call "toxic" behavior, Riot devised the "Tribunal" system as a way of letting the community to police itself. The Tribunal is a crowdsoucing system that empowers players to identify and judge misbehavior.

Project Dates: 
April 2012

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