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Research Projects

Socio-emotional content is vital for building trusting, productive relationships that go beyond task-oriented communication in teams. But for distributed collaborators, it is challenging to communicate emotional status because of working over a distance. We propose to use non-work-related, non-competitive, and playful drawing online to encourage nonverbal expressions of emotions and interactions.

Project Dates: 
January 2015

Spacetime is a framework for developing time-stepped, multi-worker applications based on the tuplespace model. Workers compute within spacetimed frames -- a fixed portion of the shared data during a fixed period of time. The locally modified data may be pushed back to the shared store at the end of each step.

Research Area(s): 
Project Dates: 
January 2015

This project describes and documents observational results that arise from the playtesting­-based evaluation of twenty-­six computer games focused on science learning or scientific research. We refer to this little studied genre of computer games as science learning games (SLGs). Our goal was to begin to identify a new set of criteria, play mechanics, and play experiences that give rise to play­-based learning experiences in the realm of different scientific topics.

Project Dates: 
October 2014

The absence of explicit architectural constructs in mainstream programming languages has prevented software developers from achieving the many benefits of architecture-based development. To address this issue, Java 9 has introduced the Java Platform Module System (JPMS), resulting in the first instance of modules with rich software architectural interfaces added to a mainstream programming language. JPMS aims to support the encapsulation, security, and maintainability of Java applications and the JDK.

Research Area(s): 
Project Dates: 
November 2017

To enable much of our research to enable program understanding, software quality, and maintenance, we utilize and develop analyses of program code. These analyses model the flows of information through the logic of programs and systems. With these analysis models enable automated techniques to assist development and maintenance tasks.

Research Area(s): 
Project Dates: 
March 1998

The broad goal of this project is to understand how to combine sustainability knowledge with information and communication technology (ICT) in creating sustainable communities. The Transition Movement is a global social experiment aiming to promote sustainable living and build ecological resilience in the near future at local levels. The Transition movement began in 2005 in Totnes, UK, a market town in South Devon. Today there are about 1000 registered Transition towns in 34 countries.

Project Dates: 
April 2013

Sustainability has become a pressing concern, especially given the looming effects of climate change. Sustainable development aims to meet current needs while ensuring sustainability of natural systems and the environment so as to not compromise the ability of future generations to meet their own needs. Current software engineering methods, however, do not explicitly support sustainability or sustainable development.

Project Dates: 
January 2011

In order to produce effective fault-localization, debugging, failure-clustering, and test-suite maintenance techniques, researchers would benefit from a deeper understanding of how faults (i.e., bugs) behave and interact with each other. Some faults, even if executed, may or may not propagate to the output, and even still may or may not influence the output in a way to cause failure. Furthermore, in the presence of multiple faults, faults may interact in a way to obscure each other or in a way to produce behavior not seen in their isolation.

Research Area(s): 
Project Dates: 
August 2011

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