Bitcoin is a digital currency and payment platform that has been the source of much media attention. The currency is not backed by a government like most conventional currencies but is part of a democratic and dencentralized movement. Bitcoin transactions are pseudo-anonymous in a similar way to cash money. Why do people use this currency? How do their political values align with their usage of bitcoin? Furthermore, how does the community regulate itself in the absence of a formal hierarchical structure? Lastly, how do anonymous users form communities?
Scientists are always working to determine which articles are interesting to them, timely, and relevant to their research. If working in an unfamiliar research area, searching for papers becomes even more difficult. By allowing users to vote on the prominence of links, social news sites like Slashdot, Digg, and reddit.com have addressed the issue of surfacing new and interesting content from across the internet. Moreover, they provide opportunities to provide context and comment on the content.
The broad goal of this project is to understand how to combine sustainability knowledge with information and communication technology (ICT) in creating sustainable communities. The Transition Movement is a global social experiment aiming to promote sustainable living and build ecological resilience in the near future at local levels. The Transition movement began in 2005 in Totnes, UK, a market town in South Devon. Today there are about 1000 registered Transition towns in 34 countries.
The fantasy genre has captivated our attention in popular media for decades, providing us with inspiring imagery of valiant fighters and enchanting spell casters. Guild Wars 2, a massively multiplayer online game (MMO), introduces a range of races and characters not found in the traditional fantasy genre. When first experiencing a new fantasy world, does knowledge and information gained from previously consumed media influence players’ interpretations of new fantasy environments?
Cross-situational personality consistency has been of interest in social psychology since the 1960s. With the advent of the Internet, a new range of “situations” has been presented for investigating human behavior in online environments.
Anti-social behavior such as flaming and griefing is pervasive and problematic in many online venues. This behavior breaks established norms and unsettles the well-being and development of online communities. In a popular online game, Riot Games's League of Legends, the game company received tens of thousands of complaints about others every day. To regulate what they call "toxic" behavior, Riot devised the "Tribunal" system as a way of letting the community to police itself. The Tribunal is a crowdsoucing system that empowers players to identify and judge misbehavior.