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Projects Active in 2024

Trust remains a key challenge for globally distributed teams despite decades of research. Awareness, a key component of collaboration, has even more research around it. However, detailed accounts of the interrelationship of awareness and trust are still lacking in the literature, particularly in the setting of software teams. The gap we seek to fill with this article is to examine how software tool support for awareness can engender trust among globally distributed software developers.

Project Dates: 
January 2013

Cross-situational personality consistency has been of interest in social psychology since the 1960s. With the advent of the Internet, a new range of “situations” has been presented for investigating human behavior in online environments.

Project Dates: 
October 2012

Code search has become an integral part of the day-to-day programming activity with developers seeking to take advantage of the vast amount of code and advice available on sites such as Stack Overflow, GitHub, and Ohloh.  Finding the 'right' code, however, remains a serious challenge.  CodeExchange is a new code search platform that offers social-technical code search: search enriched with social-technical metadata through which targeted queries can be formulated, results quickly filtered, and code that is found easily integrated into the project at hand.

Project Dates: 
July 2012

Microtask crowdsourcing systems such as FoldIt and ESP partition work into short, self-contained microtasks, reducing barriers to contribute, increasing parallelism, and reducing the time to complete work. Could this model be applied to software development? To explore this question, we are designing a development process and cloud-based IDE for crowd development.

Project Dates: 
May 2012

Anti-social behavior such as flaming and griefing is pervasive and problematic in many online venues. This behavior breaks established norms and unsettles the well-being and development of online communities. In a popular online game, Riot Games's League of Legends, the game company received tens of thousands of complaints about others every day. To regulate what they call "toxic" behavior, Riot devised the "Tribunal" system as a way of letting the community to police itself. The Tribunal is a crowdsoucing system that empowers players to identify and judge misbehavior.

Project Dates: 
April 2012

One of the most difficult tasks in debugging software for a developer is to understand the nature of the fault. Techniques have been proposed by researchers that can help *locate* the fault, but mostly neglected is a way to describe the nature of the fault. We are developing software models, visualizations, and techniques to aid in the diagnosis of the faults in the software.

Research Area(s): 
Project Dates: 
August 2011

In addition to the dynamic nature of software while executing, this dynamism extends to the evolution of the software's code itself. The software's evolution is often captured in its entirety by revision-control systems (such as CVS, Subversion, and Git). By utilizing this rich artifact, as well as other historical artifacts (e.g., bug-tracking systems and mailing lists), we can offer a number of techniques for recommending future actions to developers.

Project Dates: 
August 2011

In order to produce effective fault-localization, debugging, failure-clustering, and test-suite maintenance techniques, researchers would benefit from a deeper understanding of how faults (i.e., bugs) behave and interact with each other. Some faults, even if executed, may or may not propagate to the output, and even still may or may not influence the output in a way to cause failure. Furthermore, in the presence of multiple faults, faults may interact in a way to obscure each other or in a way to produce behavior not seen in their isolation.

Research Area(s): 
Project Dates: 
August 2011

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