ISR Bibliography

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Report
Scacchi, W., R. Lim, and M. Yampolsky, Making Learning Fun: An Analysis of Game Design in Science Learning Games, , no. UCI-ISR-14-3: UC Irvine Institute for Software Research, 10/2014.
Journal Article
Cramer, S. C., R. Zhou, M. Ingemanson, J. J. Choi, K. M. Wu, A. Kaur, F. Erani, D. Z. Yang, N. Khaturi, J. M. Cassidy, et al., "Targeted Training of a Motor-parietal Circuit Improves Its Behavioral Output", Stroke, vol. 48, no. Suppl 1, pp. A11-A11, Feb 1, 2017.
Zhou, R. Jiahua, H. Hondori, M. Khademi, J. Margaret Cassidy, K. Mengfei Wu, D. Zhiye Yang, N. Kathuria, F. Rohinton Erani, L. Dodakian, A. McKenzie, et al., "Predicting gains with visuospatial training after stroke using an EEG measure of frontoparietal circuit function", Frontiers in Neurology, vol. 9, July, 2018.
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "The “lonely gamer” revisited", Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.
Esfahani, N., E. Yuan, K. R. Canavera, and S. Malek, "Inferring Software Component Interaction Dependencies for Adaptation Support", ACM Transactions on Autonomous and Adaptive Systems, vol. 10, no. 4, February, 2016.
Yimam-Seid, D., and A. Kobsa, "Expert Finding Systems for Organizations: Problem and Domain Analysis and the DEMOIR Approach", Journal of Organizational Computing and Electronic Commerce, vol. 13, no. 1, pp. 1-24, 2003.
Yasinsac, A., R. F. Erbacher, D. G. Marks, M. M. Pollitt, and P. M. Sommer, "Computer forensics education", IEEE Security & Privacy, vol. 1, no. 4, pp. 15-23, 2003.
Conference Proceedings
Ripley, R., R. Yasui, A. Sarma, and A. van der Hoek, "Workspace Awareness in Application Development", Eclipse Technology Exchange Workshop, held in conjunction with OOPSLA 2004, Chicago, IL, pp. 17-21, October, 2004.
Baumer, E., B. Tomlinson, M L. Yau, and T. A. Alspaugh, "Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2006), Marina del Rey, CA, June 20-23, 2006.
Yuzawa, H., and G. Mark, "The japanese garden: task awareness for collaborative multitasking", Proceedings of the 16th ACM international conference on Supporting group work (GROUP '10), Sanibel Island, Florida, USA, ACM, pp. 253-262, November 7-10 , 2010.
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee, "If you build it, they might stay: retention mechanisms in WoW", Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Conference Paper
Pappachan, P., M. Degeling, R. Yus, A. Das, S. Bhagavatula, W. Melicher, P. Emami Naeini, S. Zhang, L. Bauer, A. Kobsa, et al., "Towards Privacy-Aware Smart Buildings: Capturing, Communicating, and Enforcing Privacy Policies and Preferences", IEEE 37th International Conference on Distributed Computing Systems Workshops (ICDCSW 2017), Atlanta, GA, pp. 193-198, June 5-8, 2017.
Yang, D., P. Martins, V. Saini, and C. Lopes, "Stack Overflow in Github: Any Snippets There?", 14th International Conference on Mining Software Repositories (MSR 2017), Buenos Aires, Argentina, May 20-21, 2017.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Yermolovich, A., C. Wimmer, and M. Franz, "Optimization of Dynamic Languages Using Hierarchical Layering of Virtual Machines”", Dynamic Languages Symposium, 2009.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Yuan, E., and S. Malek, "Mining Software Component Interactions to Detect Security Threats at the Architectural Level", 13th Working IEEE/IFIP Conference on Software Architecture (WICSA 2016), Venice, Italy, IEEE, pp. 211 - 220, April, 2016.
Yampolsky, M., and W. Scacchi, "Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study", Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Shen, W., J. W. Crandall, K. Yan, and C. V. Lopes, "Information Design in Crowdfunding under Thresholding Policies.", 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018), Stockholm, Sweden, July 10-15, 2018.
Yang, D., A. Hussain, and C. Videira Lopes, "From Query to Usable Code: An Analysis of Stack Overflow Code Snippets", 13th International Conference on Mining Software Repositories, Austin, TX, ACM, pp. 341-402, 05/2016 .
hun Eom, Y., S. Yang, J. C. Jenista, and B. Demsky, "DOJ: Dynamically Parallelizing Object-Oriented Programs", ACM SIGPLAN Annual Symposium on Principles and Practice of Parallel Programming, February, 2012.
Lopes, C., P. Maj, P. Martins, V. Saini, D. Yang, J. Zitny, H. Sajnani, and J. Vitek, "DéjàVu: A Map of Code Duplicates on GitHub", SPLASH 2017 - OOPSLA. Proceedings of the ACM on Programming Languages (PACMPL), Vancouver, Canada, ACM, pp. Article 84; 28 pages, October, 2017.
Li, J., M. X. Zhou, H. Yang, and G. Mark, "Confiding in and Listening to Virtual Agents: The Effect of Personality", 22nd International Conference on Intelligent User Interfaces (IUI '17), Limassol, Cyprus , ACM, pp. 275-286, March 13-16, 2017.
D’Souza, A. Renika, D. Yang, and C. V. Lopes, "Collective Intelligence for Smarter API Recommendations in Python", IEEE 16th International Working Conference onSource Code Analysis and Manipulation (SCAM), Raleigh, NC, pp. 51-60, Oct 2-3, 2016.

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