Conference Paper
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut,
"10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers",
International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.
Yuan, E., N. Esfahani, and S. Malek,
"Automated mining of software component interactions for self-adaptation",
Proceedings of the 9th International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS 2014): Association for Computing Machinery (ACM), 2014.
D’Souza, A. Renika, D. Yang, and C. V. Lopes,
"Collective Intelligence for Smarter API Recommendations in Python",
IEEE 16th International Working Conference onSource Code Analysis and Manipulation (SCAM), Raleigh, NC, pp. 51-60, Oct 2-3, 2016.
Li, J., M. X. Zhou, H. Yang, and G. Mark,
"Confiding in and Listening to Virtual Agents: The Effect of Personality",
22nd International Conference on Intelligent User Interfaces (IUI '17), Limassol, Cyprus , ACM, pp. 275-286, March 13-16, 2017.
Lopes, C., P. Maj, P. Martins, V. Saini, D. Yang, J. Zitny, H. Sajnani, and J. Vitek,
"DéjàVu: A Map of Code Duplicates on GitHub",
SPLASH 2017 - OOPSLA. Proceedings of the ACM on Programming Languages (PACMPL), Vancouver, Canada, ACM, pp. Article 84; 28 pages, October, 2017.
hun Eom, Y., S. Yang, J. C. Jenista, and B. Demsky,
"DOJ: Dynamically Parallelizing Object-Oriented Programs",
ACM SIGPLAN Annual Symposium on Principles and Practice of Parallel Programming, February, 2012.
Yang, D., A. Hussain, and C. Videira Lopes,
"From Query to Usable Code: An Analysis of Stack Overflow Code Snippets",
13th International Conference on Mining Software Repositories, Austin, TX, ACM, pp. 341-402, 05/2016 .
Shen, W., J. W. Crandall, K. Yan, and C. V. Lopes,
"Information Design in Crowdfunding under Thresholding Policies.",
17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018), Stockholm, Sweden, July 10-15, 2018.
Yampolsky, M., and W. Scacchi,
"Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study",
Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Yuan, E., and S. Malek,
"Mining Software Component Interactions to Detect Security Threats at the Architectural Level",
13th Working IEEE/IFIP Conference on Software Architecture (WICSA 2016), Venice, Italy, IEEE, pp. 211 - 220, April, 2016.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"A New Look at World of Warcraft’s Social Landscape ",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut,
"Retention and progression: Seven months in World of Warcraft",
9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Yang, D., P. Martins, V. Saini, and C. Lopes,
"Stack Overflow in Github: Any Snippets There?",
14th International Conference on Mining Software Repositories (MSR 2017), Buenos Aires, Argentina, May 20-21, 2017.
Pappachan, P., M. Degeling, R. Yus, A. Das, S. Bhagavatula, W. Melicher, P. Emami Naeini, S. Zhang, L. Bauer, A. Kobsa, et al.,
"Towards Privacy-Aware Smart Buildings: Capturing, Communicating, and Enforcing Privacy Policies and Preferences",
IEEE 37th International Conference on Distributed Computing Systems Workshops (ICDCSW 2017), Atlanta, GA, pp. 193-198, June 5-8, 2017.
Conference Proceedings
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee,
"If you build it, they might stay: retention mechanisms in WoW",
Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Yuzawa, H., and G. Mark,
"The japanese garden: task awareness for collaborative multitasking",
Proceedings of the 16th ACM international conference on Supporting group work (GROUP '10), Sanibel Island, Florida, USA, ACM, pp. 253-262, November 7-10 , 2010.
Baumer, E., B. Tomlinson, M L. Yau, and T. A. Alspaugh,
"Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2006), Marina del Rey, CA, June 20-23, 2006.
Ripley, R., R. Yasui, A. Sarma, and A. van der Hoek,
"Workspace Awareness in Application Development",
Eclipse Technology Exchange Workshop, held in conjunction with OOPSLA 2004, Chicago, IL, pp. 17-21, October, 2004.