ISR Bibliography

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1
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut, "10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.
A
Yuan, E., N. Esfahani, and S. Malek, "Automated mining of software component interactions for self-adaptation", Proceedings of the 9th International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS 2014): Association for Computing Machinery (ACM), 2014.
C
D’Souza, A. Renika, D. Yang, and C. V. Lopes, "Collective Intelligence for Smarter API Recommendations in Python", IEEE 16th International Working Conference onSource Code Analysis and Manipulation (SCAM), Raleigh, NC, pp. 51-60, Oct 2-3, 2016.
Yasinsac, A., R. F. Erbacher, D. G. Marks, M. M. Pollitt, and P. M. Sommer, "Computer forensics education", IEEE Security & Privacy, vol. 1, no. 4, pp. 15-23, 2003.
Li, J., M. X. Zhou, H. Yang, and G. Mark, "Confiding in and Listening to Virtual Agents: The Effect of Personality", 22nd International Conference on Intelligent User Interfaces (IUI '17), Limassol, Cyprus , ACM, pp. 275-286, March 13-16, 2017.
D
Lopes, C., P. Maj, P. Martins, V. Saini, D. Yang, J. Zitny, H. Sajnani, and J. Vitek, "DéjàVu: A Map of Code Duplicates on GitHub", SPLASH 2017 - OOPSLA. Proceedings of the ACM on Programming Languages (PACMPL), Vancouver, Canada, ACM, pp. Article 84; 28 pages, October, 2017.
hun Eom, Y., S. Yang, J. C. Jenista, and B. Demsky, "DOJ: Dynamically Parallelizing Object-Oriented Programs", ACM SIGPLAN Annual Symposium on Principles and Practice of Parallel Programming, February, 2012.
E
Yimam-Seid, D., and A. Kobsa, "Expert Finding Systems for Organizations: Problem and Domain Analysis and the DEMOIR Approach", Journal of Organizational Computing and Electronic Commerce, vol. 13, no. 1, pp. 1-24, 2003.
F
Taylor, R. N., F. Belz, L. Clarke, L. Osterweil, R. Selby, J. Wileden, A. Wolf, and M. Young, "Foundations for the Arcadia Environment Architecture", Engineering of Software The Continuing Contributions of Leon J. Osterweil : Springer-Verlag, pp. 235-263, 2011.
Yang, D., A. Hussain, and C. Videira Lopes, "From Query to Usable Code: An Analysis of Stack Overflow Code Snippets", 13th International Conference on Mining Software Repositories, Austin, TX, ACM, pp. 341-402, 05/2016 .
I
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee, "If you build it, they might stay: retention mechanisms in WoW", Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Esfahani, N., E. Yuan, K. R. Canavera, and S. Malek, "Inferring Software Component Interaction Dependencies for Adaptation Support", ACM Transactions on Autonomous and Adaptive Systems, vol. 10, no. 4, February, 2016.
Shen, W., J. W. Crandall, K. Yan, and C. V. Lopes, "Information Design in Crowdfunding under Thresholding Policies.", 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018), Stockholm, Sweden, July 10-15, 2018.
J
Yuzawa, H., and G. Mark, "The japanese garden: task awareness for collaborative multitasking", Proceedings of the 16th ACM international conference on Supporting group work (GROUP '10), Sanibel Island, Florida, USA, ACM, pp. 253-262, November 7-10 , 2010.
L
Yampolsky, M., and W. Scacchi, "Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study", Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "The “lonely gamer” revisited", Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.
M
Scacchi, W., R. Lim, and M. Yampolsky, Making Learning Fun: An Analysis of Game Design in Science Learning Games, , no. UCI-ISR-14-3: UC Irvine Institute for Software Research, 10/2014.
Yuan, E., and S. Malek, "Mining Software Component Interactions to Detect Security Threats at the Architectural Level", 13th Working IEEE/IFIP Conference on Software Architecture (WICSA 2016), Venice, Italy, IEEE, pp. 211 - 220, April, 2016.
N
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Baumer, E., B. Tomlinson, M L. Yau, and T. A. Alspaugh, "Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2006), Marina del Rey, CA, June 20-23, 2006.
R
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
S
Yang, D., P. Martins, V. Saini, and C. Lopes, "Stack Overflow in Github: Any Snippets There?", 14th International Conference on Mining Software Repositories (MSR 2017), Buenos Aires, Argentina, May 20-21, 2017.

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