ISR Bibliography

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Boellstorff, T.., B. A. Nardi, C.. Pearce, and T.. L. Taylor, "Words with Friends: Writing Collaboratively Online", interactions, vol. September+October: ACM, 2013.
Nardi, B., D. Schiano, M. Gumbrecht, and L. Swartz, "Why We Blog", Communications of the ACMCommunications of the ACM, vol. 47, no. 12, pp. 41-46, December, 2004.
Nardi, B., "Why I Haven't Learned to Stop Worrying and Love the Bomb or Anthropological Observations on the Political Economy of Digital Technology", General Anthropology, vol. 25, issue 1, pp. 1-9, Spring, 2018.
Kow, Y M., and B. Nardi, "Who Owns the Mods?", First Monday, vol. 15, no. 5, 3 May, 2010.
Zimmerman, A., and B. Nardi, "Whither or Whether HCI: Requirements Analysis for Multi-Sited, Multi-User Cyberinfrastructures", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'06), Montreal, Ontario, Canada, pp. 1601-1606, 2006.
Nardi, B., "When Fieldnotes Seem to Write Themselves: Ethnography Online", eFieldnotes: Makings of Anthropology in a Digital World, Philadelphia, University of Pennsylvania Press, 2015.
Crenshaw, N.., and B. Nardi, "What’s in a Name? Naming Practices in Online Video Games", The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, pp. 67-76, October, 2014.
Tomlinson, B., D. J. Patterson, Y. Pan, E. Blevis, B. Nardi, S. Silberman, J. Norton, and J. J. LaViola, Jr., "What if sustainability doesn't work out?", interactions, vol. 19, no. 6: ACM, pp. 50-55, November + December, 2012.
M. Silberman, S., E. Huang, B. A. Nardi, L. P. Nathan, D. Busse, C. Preist, and S. Mann, "What Have We Learned?: A SIGCHI HCI & Sustainability Sommunity Workshop", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 143-145, April 26-May 1, 2014.
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Nardi, B., "Virtuality", Annual Review of Anthropology, vol. 44, pp. 15-31, October, 2015.
Lindtner, S., and B. Nardi, "Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces", Forty-First Hawaii International Conference on System Sciences (HICSS-41), Waikoloa, Hawaii, January 7-10, 2008.
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Tomlinson, B., B. Nardi, D. J. Patterson, A. Raturi, D. Richardson, J-D. Saphores, and D. Stokols, "Toward Alternative Decentralized Infrastructures", 2015 Annual Symposium on Computing for Development (DEV '15), London, pp. 33-40, December 1-2, 2015.
Choontanom, T., and B. Nardi, "Theorycrafting: The Art and Science of Using Numbers to Interpret the World", Games, Learning, and Society: Learning and Meaning in the Digital Age, London, Cambridge University Press, pp. 185-209, 2012.
Kallinikos, J., and B. Nardi, "Technology, Agency and Community: The Case of Modding in World of Warcraft", Industrial Informatics: Design, Use, and Innovation, Philadelphia, IGI Publishing, 2010.
Tomlinson, B., D. J. Patterson, and B. Nardi, "Teaching Global Disruption and Information Technology Online", interactions, vol. 23, no. 6, pp. 40-43, Nov-Dec, 2016.
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Isaacs, E., B. A. Nardi, and S. Whittaker, System and Method for Analyzing Communications, , no. 14/327,216, US, Apr 11, 2017.
Gui, X., and B. Nardi, "Sustainability Begins in the Street: A Story of Transition Town Totnes", 29th International Conference on Informatics for Environmental Protection (EnviroInfo 2015) and the Third International Conference on ICT for Sustainability (ICT4S 2015) Joint Conference, Copenhagen, Denmark, pp. 361-370, September 7-9, 2015.
Lim, T., and B. Nardi, "A Study of Raiders with Disabilities in World of Warcraft", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Zaber, M. Hasan, B. Nardi, and J. Chen, "A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, pp. 51-58, June 22-24, 2017.
Nardi, B. A., and J. Harris, "Strangers and Friends: Collaborative Play in World of Warcraft", ACM Conference on Computer Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, November 4-8, 2006.
Marsh, T.., and B. Nardi, "Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement", 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, Springer, pp. 42–51, October, 2014.

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