C
Cohn, M L., S E. Sim, and P. Dourish,
"Design methods as discourse on practice",
Proceedings of the 16th ACM international conference on Supporting group work, Sanibel Island, Florida, USA, ACM, pp. 45-54, November 7-10, 2010.
Cohn, M L., S E. Sim, and P. Dourish,
"Design Methods as Discourse on Method",
Proceedings of the 2010 International Conference on Supporting Group Work (GROUP10), Sanibel Island, FL, 7-10 November, 2010.
Cole, M., B. Nardi, and J. A. Vadeboncoeur,
"Detailing Learning Lives",
Mind, Culture, and Activity, vol. 22, no. 3, pp. 199-200, August 11, 2015.
Cole, M., V. Kaptelinin, B. Nardi, and J. A. Vadeboncoeur,
"Scale, Agency, and Relationships: The Work of Cultural-Historical and Activity Theoretical Research",
Mind, Culture, and Activity, May 11, 2016, vol. 23, issue 2, pp. 93-94, April 2, 2016.
Cole, M., B. Nardi, and J. A. Vadeboncoeur,
"Recognizing Links with Allied Fields: Community-Based Research, Linguistics, and Mathematics Education",
Mind, Culture, and Activity, vol. 23, issue 1, pp. 1, January 2, 2016.
Collins, P., S. Shukla, and D. Redmiles,
"Activity Theory and System Design: A View from the Trenches",
Computer Supported Cooperative Work, Special Issue on Activity Theory and the Practice of Design, vol. 11, no. 1-2, pp. 55-80, 2002.
Cotran, L. C., and R. N. Taylor,
"Developing Requirements in an Established Domain Using Tags and Metadata",
Workshop on Requirements Engineering for Systems, Services and Systems-of-Systems (RESS), 2011 , Trento, Italy, pp. 24 - 27, Aug 29 - SEpt 2, 2011.
Cramer, S. C., R. Zhou, M. Ingemanson, J. J. Choi, K. M. Wu, A. Kaur, F. Erani, D. Z. Yang, N. Khaturi, J. M. Cassidy, et al.,
"Targeted Training of a Motor-parietal Circuit Improves Its Behavioral Output",
Stroke, vol. 48, no. Suppl 1, pp. A11-A11, Feb 1, 2017.
Cranor, L. F., J. Reagle, and M. S. Ackerman,
"Beyond Concern: Understanding Net Users' Attitudes about Online Privacy",
The Internet Upheaval: Raising Questions, Seeking Answers in Communications Policy, Cambridge, Massachusetts, MIT Press, pp. 47-70, 2000.
Crenshaw, N.., and B. Nardi,
"What’s in a Name? Naming Practices in Online Video Games",
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, pp. 67-76, October, 2014.
Crenshaw, N., J. LaMorte, and B. Nardi,
""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft",
50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.
Crenshaw, N., and B. Nardi,
"“It Was More than Just the Game, It Was the Community”: Social Affordances in Online Games",
49th Hawaii International Conference on System Sciences (HICSS 2016), Koloa, HI, IEEE, pp. 3781-3790, January 5-8, 2016.
Crenshaw, N., and B. Nardi,
"NPCs as Social Mediators in Massively Multiplayer Online Games",
Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Critchlow, M., K. Dodd, J. Chou, and A. van der Hoek,
"Refactoring Product Line Architectures",
First International Workshop on Refactoring: Achievements, Challenges, and Effects (REFACE '03), in conjunction with WCRE 2003, Victoria, British Columbia, Canada, pp. 23–26, November 13, 2003.
Czerwinski, M., R.. Gilad-Bachrach, S.. Iqbal, and G.. Mark,
"Challenges for Designing Notifications for Affective Computing Systems",
2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16), Heidelberg, Germany, ACM Press, pp. 1554-1559, Sept 12-16, 2016.