Conference Paper
Tomlinson, B., D. J. Patterson, and B. Nardi,
"A Report from an Online Course on Global Disruption and Information Technology",
Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Kow, Y.. M., and B. A. Nardi,
"Regulating Anti-Social Behavior on the Internet: The Example of League of Legends",
IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Debeauvais, T., and B. Nardi,
"A qualitative study of Ragnarök Online private servers: in-game sociological issues",
Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Rode, J., M. Blythe, and B. Nardi,
"Qualitative Research in HCI",
ACM Annual Conference on Human Factors in Computing Systems. Extended Abstracts, Austin, TX, May 5-10, 2012.
Kou, Y., B. Nardi, C. Gray, and A.. Toombs,
"The Politics of Titling: The Representation of Studied Countries in CHI Papers",
Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. alt16 , April 21-26, 2018.
McDonald, S., B. Nardi, and B. Tomlinson,
"Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress",
2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, ACM, pp. 129-138, June 22-24, 2017.
Nardi, B.,
"A Paradox of Play: Autonomy and Discipline in Video Gaming",
International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
Notkin, D., M. Donner, M. D. Ernst, M. M. Gorlick, and J. E. Whitehead,
"Panel Summary: Perspectives on Software Engineering",
23rd International Conference on Software Engineering (ICSE 2001), Toronto, CA, IEEE Computer Society, pp. 699-702, May 12-19, 2001.
Redmiles, D., and K. Nakakoji,
"Panel on Design: Supporting Reflective Practitioners",
26th International Conference on Software Engineering (ICSE 2004), Edinburgh, Scotland, pp. 688-690, May, 2004.
Nardi, B., and J. Kallinikos,
"Opening the Black Box of Digital Technologies: Mods in World of Warcraft",
23rd European Group for Organizational Studies (EGOS) Colloquium, Vienna, Austria, July, 2007.
Meyer, S.., C.. Pierce, Y.. Kou, P.. Leonardi, B. Nardi, and D.. Bailey,
"Offshoring Digital Work, But Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work",
48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 1758-1687, January, 2015.
Crenshaw, N., and B. Nardi,
"NPCs as Social Mediators in Massively Multiplayer Online Games",
Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Jiang, L., C. Wagner, and B. Nardi,
"Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing",
48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"A New Look at World of Warcraft’s Social Landscape ",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Navarro, E., and A. van der Hoek,
"Multi-site evaluation of SimSE",
Proceedings of the 40th ACM technical symposium on Computer science education, Chattanooga, TN, USA, ACM, pp. 326-330, 2009.
Naslavsky, L., H. Ziv, and D. J. Richardson,
"A model-based regression test selection technique",
2009 IEEE International Conference on Software Maintenance, pp. 515-518, 2009.
Lindtner, S., and B. Nardi,
"Mixed Realities in China's Internet Cafes, position paper",
Workshop on Urban Mixed Realities, held in conjuntion with CHI 2008, Florence, Italy, April 5-10, 2008.
Naslavsky, L., H. Ziv, and D. J. Richardson,
"MbSRT2: Model-Based Selective Regression Testing with Traceability",
Proceedings of the 2010 Third International Conference on Software Testing, Verification and Validation, Trento, Italy, ACM, pp. 89-98, July 12-16, 2010.
Ekbia, H.., B. Nardi, and S.. Š. abanović,
"On the Margins of the Machine: Heteromation and Robotics",
iConference, Newport Beach, CA, IDEALS., March, 2015.
Nardi, B. A., S. Ly, and J. Harris,
"Learning Conversations in World of Warcraft",
Hawaii International Conference on System Sciences (HICSS 2007), Waikoloa, Hawaii, January 3-6, 2007.
Crenshaw, N., and B. Nardi,
"“It Was More than Just the Game, It Was the Community”: Social Affordances in Online Games",
49th Hawaii International Conference on System Sciences (HICSS 2016), Koloa, HI, IEEE, pp. 3781-3790, January 5-8, 2016.
Sambasivan, N., E. Cutrell, K. Toyama, and B. Nardi,
"Intermediated technology use in developing communities",
Proceedings of the 28th international conference on Human factors in computing systems (CHI 2010), Atlanta, Georgia, USA, ACM, pp. 2583-2592, April, 2010.
Nardi, B. A., S. Whittaker, and E. Bradner,
"Interaction and Outeraction: Instant Messaging in Action",
ACM Conference on Computer Supported Cooperative Work (CSCW 2000), Philadelphia, PA, USA, ACM Press, New York, NY, 2000.