2016
Srinivas, P., A. Faiola, and G. Mark,
"Designing Guidelines for Mobile Health Technology: Managing Notification Interruptions in the ICU",
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 4502-4508, May 7-12, 2016.
Wang, Y., and D. Redmiles,
"The Diffusion of Trust and Cooperation in Teams with Individuals' Variations on Baseline Trust",
19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '16), San Francisco, CA, ACM, pp. 303-318, February, 2016.
Mark, G., S. Iqbal, M. Czerwinski, P. Johns, and A. Sano,
"Email Duration, Batching and Self-interruption: Patterns of Email Use on Productivity and Stress",
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 1717-1728, May 7-12, 2016.
Martins, P., J. Paulo Fernandes, J. Saraiva, E. Van Wyk, and A. Sloane,
"Embedding Attribute Grammars and Their Extensions Using Functional Zippers",
Journal of Science of Computer ProgrammingJournal of Science of Computer Programming, vol. 132, no. P1, pp. 2-28, December 15, 2016.
Jabbarvand, R., A. Sadeghi, H. Bagheri, and S. Malek,
"Energy-Aware Test-Suite Minimization for Android Apps",
25th International Symposium on Software Testing and Analysis (ISSTA 2016), Saarbrücken, Germany, ACM, pp. 425-436, July, 2016.
Blyth, P-L.., M. N. Mladenovic, B. A. Nardi, H. R. Ekbia, and N. M. Su,
"Expanding the Design Horizon for Self-Driving Vehicles: Distributing Benefits and Burdens",
IEEE Technology and Society Magazine, vol. 35, no. 3, pp. 44-49, Sept, 2016.
de Paula, A. Carvalho, E. Guerra, C. V. Lopes, H. Sajnani, and O A L. Lemos,
"An Exploratory Study of Interface Redundancy in Code Repositories",
IEEE 16th International Working Conference on Source Code Analysis and Manipulation (SCAM), Raleigh, NC, pp. 107-116, Oct 2-3, 2016.
Shamekhi, A., M. Czerwinski, G. Mark, M. Novotny, and G. Bennett,
"An Exploratory Study Toward the Preferred Conversational Style for Compatible Virtual Agents",
International Conference on Intelligent Virtual Agents (IVA2016), Los Angeles, CA, pp. 40-50, September, 2016.
Wang, Y., and D. Redmiles,
"Exploring Trust and Cooperation Development with Agent-Based Simulation in A Pseudo Scale-free Network",
19th International Conference on Supporting Group Work (GROUP '16), Sanibel Island, FL, ACM, pp. 121-130, Nov 13-16, 2016.
Jones, W., V. Bellotti, R. Capra, J. David Dinneen, G. Mark, C. Marshall, K. Moffatt, J. Teevan, and M. Van Kleek,
"For Richer, for Poorer, in Sickness or in Health...: The Long-Term Management of Personal Information",
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 3508-3515, May 7-12, 2016.
Marsh, T., and B. Nardi,
"Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive",
Second Joint International Conference on Serious Games (JCSG 2016), vol. Lecture Notes in Computer Science, vol 9894, Brisbane, QLD, Australia, Springer, pp. 204-213, Sept 26-27, 2016.
Yang, D., A. Hussain, and C. Videira Lopes,
"From Query to Usable Code: An Analysis of Stack Overflow Code Snippets",
13th International Conference on Mining Software Repositories, Austin, TX, ACM, pp. 341-402, 05/2016 .
Bishop, J., C. Jensen, W. Scacchi, and A. Smith,
"How to Use Open Source Software in Education",
47th ACM Technical Symposium on Computing Science Education (SIGCSE '16), Memphis, TN, ACM, pp. 321-322, February 17, 2016.
Esfahani, N., E. Yuan, K. R. Canavera, and S. Malek,
"Inferring Software Component Interaction Dependencies for Adaptation Support",
ACM Transactions on Autonomous and Adaptive Systems, vol. 10, no. 4, February, 2016.
Dourish, P., and S. Hwang,
"Interaction under the Influence: Wine, Interaction Design, and the Politics of Impermanent Impairment. Position Paper",
OzCHI 2016 Workshop on Wine and Interaction Design , Launceston, Tasmania, Nov 29, 2016.
Dourish, P.,
"The Internet of Urban Things",
Code and the City, New York, NY, Routledge, pp. 27-48, 2016.
Crenshaw, N., and B. Nardi,
"“It Was More than Just the Game, It Was the Community”: Social Affordances in Online Games",
49th Hawaii International Conference on System Sciences (HICSS 2016), Koloa, HI, IEEE, pp. 3781-3790, January 5-8, 2016.
Sajnani, H.,
"Large-Scale Code Clone Detection",
Doctoral Dissertation: University of California, Irvine, 2016.
Yampolsky, M., and W. Scacchi,
"Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study",
Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Clemmensen, T., V. Kaptelinin, and B. Nardi,
"Making HCI Theory Work: An analysis of the use of activity theory in HCI research",
Behaviour & Information Technology, vol. 35, issue 8, pp. 608-627, May 4, 2016.
Fernandes, J. Paulo, P. Martins, A. Pardo, J. Saraiva, and M. Viera,
"Memoized Zipper-Based Attribute Grammars",
Brazilian Symposium on Programming Languages (SBLP 2016), vol. 9889, Maringá, Brazil, Springer Lecture Notes in Computer Science (LNCS), pp. 46-61, Sept 22-23, 2016.
Redmiles, D.., M.A.. Gerosa, and T. Hildenbrand,
"Message from the General and Program Chairs",
11th IEEE International Conference on Global Software Engineering (ICGSE 2016), Irvine, Orange County, CA, pp. vii-ix, August 2-5, 2016.