ISR Bibliography

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Scacchi, W., "Hypertext for Software Engineering", Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Scacchi, W., "Game-Based Virtual Worlds as Decentralized Virtual Activity Systems", Online Worlds: Convergence of the Real and the VirtualOnline Worlds: Convergence of the Real and the Virtual: Springer, pp. 225-235, 2010.
Scacchi, W., and T. A. Alspaugh, "Achieving Better Buying Power for Mobile Open Architecture Software Systems Through Diverse Acquisition Scenarios", 13th Annual Acquisition Research Symposium, Monterey, CA, Naval Postgraduate School, May 4, 2016.
Scacchi, W., "Understanding Free/Open Source Software Evolution: Applying, Breaking and Rethinking the Laws of Software Evolution", Software Evolution, New York, John Wiley and Sons Inc., 2004.
Scacchi, W., "Winning and Losing in Large-Scale Software Development: A Multi-Decade Perspective", Computer, vol. 51, issue 10, October 2018.
Scacchi, W., The Future of Research in Computer Games and Virtual World Environments: Workshop Report, : Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., and C. Jensen, "Experiences in Discovering, Modeling, and Reenacting Open Source Software Development Processes", Software Process Workshop, Unifying the Software Process Spectrum, Beijing, China, Springer-Verlag, pp. 442-469, 2006.
Scacchi, W.., "Understanding Free/Open Source Software Evolution, revised version", Software Evolution and Feedback: Theory and Practice: John Wiley and Sons Inc., New York, pp. 181-206, 2006.
Scacchi, W., "Is Open Source Software Development Faster, Better, and Cheaper than Software Engineering?", 2nd Workshop on Open Source Software Engineering, Orlando, FL, May, 2002.
Scacchi, W., "Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ", Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., and T. A. Alspaugh, "Advances in the Acquisition of Secure Systems based on Open Architectures", 8th Acquisition Research Symposium, Monterey Bay, CA, May 10-12, 2011.
Scacchi, W., C. Brown, and K. A. Nies, "Exploring the Potential of Computer Games for Decentralized Command and Control", Intern. Command and Control Research and Technology Symposium (ICCRTS), Fairfax, VA, pp. Paper 104, June 19-21, 2012.
Scacchi, W., "Socio-Technical Interaction Networks in Free/Open Source Software Development Processes", Software Process Modeling, New York, Springer Science+Business Media Inc., pp. 1-27, 2005.
Scacchi, W., R. Lim, and M. Yampolsky, Making Learning Fun: An Analysis of Game Design in Science Learning Games, , no. UCI-ISR-14-3: UC Irvine Institute for Software Research, 10/2014.
Scacchi, W., "Understanding the Development of Free E-Commerce/E-Business Software: A Resource-Based View", Emerging Free and Open Source Software Practices, Hershey, PA, IGI Publishing, pp. 170-190, 2007.
Scacchi, W., K. Crowston, M. Greg, and S. Megan, Envisioning National and International Research on the Multidisciplinary Empirical Science of Free/Open Source Software, , Working paper for the Computing Community Consortium, Spring, 2009.
Scacchi, W., "Process Models in Software Engineering", Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Scacchi, W., "Collaboration Practices and Affordances in Free/Open Source Software Development", Collaborative Software Engineering, pp. 307-328, 2010.
Scacchi, W., "Modding as an Open Source Approach to Extending Computer Game Systems", 7th International Conference on Open Source Systems. Best Paper Award, Salvador, Brazil, pp. 62-74, 10/2011.
Scacchi, W., "Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective", Foundations of Digital Games 2015 Workshop on Game Jams, Hackathons and Game Creation Events, Pacific Grove, CA, June, 2015.
Scacchi, W., J. Feller, B. Fitzgerald, S. Hissam, and K. Lakhani, "Understanding Free/Open Source Software Development Processes", Software Process--Improvement and PracticeSoftware Process--Improvement and Practice, vol. 11, no. 2, pp. 95-105, March/April, 2006.
Schaefer, S., "Informing Information (IT) Design: Multiple Differential Boundary Objects in California Public Higher Education Curricular Articulation", Doctoral Dissertation: University of California, Irvine, 2004.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "The “lonely gamer” revisited", Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.

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