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Scacchi, W.,
"Hypertext for Software Engineering",
Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Scacchi, W.,
"Game-Based Virtual Worlds as Decentralized Virtual Activity Systems",
Online Worlds: Convergence of the Real and the VirtualOnline Worlds: Convergence of the Real and the Virtual: Springer, pp. 225-235, 2010.
Scacchi, W.,
The Future of Research in Computer Games and Virtual World Environments: Workshop Report,
: Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., and C. Jensen,
"Experiences in Discovering, Modeling, and Reenacting Open Source Software Development Processes",
Software Process Workshop, Unifying the Software Process Spectrum, Beijing, China, Springer-Verlag, pp. 442-469, 2006.
Scacchi, W..,
"Understanding Free/Open Source Software Evolution, revised version",
Software Evolution and Feedback: Theory and Practice: John Wiley and Sons Inc., New York, pp. 181-206, 2006.
Scacchi, W.,
"Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ",
Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., C. Brown, and K. A. Nies,
"Exploring the Potential of Computer Games for Decentralized Command and Control",
Intern. Command and Control Research and Technology Symposium (ICCRTS), Fairfax, VA, pp. Paper 104, June 19-21, 2012.
Scacchi, W.,
"Understanding the Development of Free E-Commerce/E-Business Software: A Resource-Based View",
Emerging Free and Open Source Software Practices, Hershey, PA, IGI Publishing, pp. 170-190, 2007.
Scacchi, W.,
"Process Models in Software Engineering",
Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Scacchi, W.,
"Modding as an Open Source Approach to Extending Computer Game Systems",
7th International Conference on Open Source Systems. Best Paper Award, Salvador, Brazil, pp. 62-74, 10/2011.
Scacchi, W.,
"Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective",
Foundations of Digital Games 2015 Workshop on Game Jams, Hackathons and Game Creation Events, Pacific Grove, CA, June, 2015.
Scacchi, W., J. Feller, B. Fitzgerald, S. Hissam, and K. Lakhani,
"Understanding Free/Open Source Software Development Processes",
Software Process--Improvement and PracticeSoftware Process--Improvement and Practice, vol. 11, no. 2, pp. 95-105, March/April, 2006.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"A New Look at World of Warcraft’s Social Landscape ",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"The “lonely gamer” revisited",
Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.