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Scacchi, W.,
"Understanding Software Process Redesign using Modeling, Analysis and Simulation",
Software Process-Improvement and PracticeSoftware Process-Improvement and Practice, vol. 5, no. 2/3, pp. 183-195, June-September, 2000.
Scacchi, W.,
The Future of Research in Computer Games and Virtual World Environments: Workshop Report,
: Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W.,
"Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ",
Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., C. Jensen, J. Noll, and M. Elliott,
"Multi-Modal Modeling, Analysis and Validation of Open Source Software Requirements Processes",
First International Conference on Open Source Systems (OSS2005), Genova, Italy, pp. 1-8, July,11-15, 2005.
Scacchi, W., R. Nideffer, and J. Adams,
"Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online",
2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), Irvine, CA, May 19-23, 2008.
Scacchi, W.,
"Modding as a Basis for Developing Game Systems",
1st Workshop on Games and Software Engineering (GAS'11), at the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, ACM, May, 2011.
Scacchi, W., C. Brown, and K. A. Nies,
"Exploring the Potential of Computer Games for Decentralized Command and Control",
Intern. Command and Control Research and Technology Symposium (ICCRTS), Fairfax, VA, pp. Paper 104, June 19-21, 2012.
Scacchi, W.,
"Socio-Technical Design",
The Encyclopedia of Human-Computer Interaction: Berkshire Publishing Group, 2004.