Book Chapter
Scacchi, W.,
"Open Source Software",
Encyclopedia of Software Engineering: Taylor & Francis, Inc., pp. 614-626, 2010.
Scacchi, W., and C. Jensen,
"Open Source Software Development",
Leadership in Science and Technology: A Reference Handbook: Sage Publishers, pp. 772-781, 2011.
Dourish, P.,
"Packets, Protocols, and Proximity: The Materiality of Internet Routing",
Signal Traffic: Media Infrastructure and Globalization: University of Illinois Press, pp. 183-204, 2015.
Wang, Y., and A. Kobsa,
"Performance Evaluation of a Privacy-Enhancing Framework for Personalized Websites",
User Modeling, Adaptation, and Personalization, vol. 5535: Springer Berlin / Heidelberg, pp. 78-89, 2009.
Weyns, D., N. Bencomo, R. Calinescu, J. Camara, C. Ghezzi, V. Grassi, L. Grunske, P. Inverardi, J-M. Jezequel, S. Malek, et al.,
"Perpetual Assurances in Self-Adaptive Systems",
Software Engineering for Self-Adaptive Systems (SEfSAS) 3, vol. 9640: Springer, pp. 31-63, 2018.
Lee, H., C. Upright, S. Eliuk, and A. Kobsa,
"Personalized Visual Recognition via Wearables: A First Step toward Personal Perception Enhancement",
Personal Assistants: Emerging Computational Technologies, vol. Intelligent Systems Reference Library, Vol 132: Springer, pp. 95-112, 2018.
Dourish, P.,
"Play, Flex, and Slop: Sociality and Intentionality",
HCI Remixed, Cambridge, MA, MIT Press, pp. 305-308, 2008.
Georgas, J. C., and R. N. Taylor,
"Policy-Based Architectural Adaptation Management: Robotics Domain Case Studies",
Software Engineering for Self-Adaptive SystemsSoftware Engineering for Self-Adaptive Systems: Springer-Verlag, pp. 89-108, 2009.
Taylor, R. N.,
"Predicting the Future of Computers in Schools – A Reflection Paper?",
Reflections on the History of Computers in Education: Springer Berlin Heidelberg, pp. 339-346, 2014.
Kobsa, A.,
"Preface",
The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, 2007.
Kobsa, A.,
"Preface",
Detlef Küpper: User Modeling for User-Specific Plan Generation and Presentation (in German), Amsterdam, Netherlands, IOS Press, 2003.
Patil, S., and A. Kobsa,
"Privacy Considerations in Awareness Systems: Designing with Privacy in Mind",
Awareness Systems: Advances in Theory, Methodology and Design, Berlin, Heidelberg, New York, Springer Verlag, 2009.
Patil, S., and A. Kobsa,
"Privacy Considerations in Awareness Systems: Designing with Privacy in Mind",
Awareness Systems: Advances in Theory, Methodology and Design, Berlin, Heidelberg, New York, Springer Verlag, pp. 187-206, 2009.
Wang, Y., and A. Kobsa,
"Privacy Enhancing Technology",
Handbook of Research on Social and Organizational Liabilities in Information Security, Hershey, PA, IGI Global, pp. p. 203-227, 2009.
Wang, Y., and A. Kobsa,
"Privacy Enhancing Technology",
Handbook of Research on Social and Organizational Liabilities in Information Security, Hershey, PA, IGI Global, 2009.
Kobsa, A.,
"Privacy-Enhanced Web Personalization",
The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, pp. 628-670, 2007.
Wang, Y., and A. Kobsa,
"Privacy-Enhancing Technologies",
Handbook of Research on Social and Organizational Liabilities in Information Security, Herhsey, PA, IGI Global, pp. 352-375, 2008.
Scacchi, W.,
"Process Models in Software Engineering",
Encyclopedia of Software Engineering, 2nd. Edition: Wiley, pp. 612-621, 2002.
Scacchi, W.,
"Process Models in Software Engineering",
Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Dourish, P.,
"Reading and Interpreting Ethnography",
HCI Ways of Knowing: Springer, pp. 1-23, 2014.
Dourish, P.,
"Rematerializing the Platform: Emulation and the Digital Material",
Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Reddy, M., and P. Dourish,
"Representation, Coordination, and Information Artifacts in Medical Work",
Resources, Co-Evolution, and Artifacts: Theory in CSCW, New York, Kluwer, pp. 167-192, 2007.
Debeauvais, T., A. Valadares, and C. V. Lopes,
"RESTful Client–Server Architecture",
Computer Games and Software Engineering, pp. 153-182, 2015.