ISR Bibliography

Export 1617 results:
Author Title [ Type(Desc)] Year
Book Chapter
Scacchi, W., "Open Source Software", Encyclopedia of Software Engineering: Taylor & Francis, Inc., pp. 614-626, 2010.
Scacchi, W., and C. Jensen, "Open Source Software Development", Leadership in Science and Technology: A Reference Handbook: Sage Publishers, pp. 772-781, 2011.
Dourish, P., "Packets, Protocols, and Proximity: The Materiality of Internet Routing", Signal Traffic: Media Infrastructure and Globalization: University of Illinois Press, pp. 183-204, 2015.
Wang, Y., and A. Kobsa, "Performance Evaluation of a Privacy-Enhancing Framework for Personalized Websites", User Modeling, Adaptation, and Personalization, vol. 5535: Springer Berlin / Heidelberg, pp. 78-89, 2009.
Weyns, D., N. Bencomo, R. Calinescu, J. Camara, C. Ghezzi, V. Grassi, L. Grunske, P. Inverardi, J-M. Jezequel, S. Malek, et al., "Perpetual Assurances in Self-Adaptive Systems", Software Engineering for Self-Adaptive Systems (SEfSAS) 3, vol. 9640: Springer, pp. 31-63, 2018.
Lee, H., C. Upright, S. Eliuk, and A. Kobsa, "Personalized Visual Recognition via Wearables: A First Step toward Personal Perception Enhancement", Personal Assistants: Emerging Computational Technologies, vol. Intelligent Systems Reference Library, Vol 132: Springer, pp. 95-112, 2018.
Dourish, P., "Play, Flex, and Slop: Sociality and Intentionality", HCI Remixed, Cambridge, MA, MIT Press, pp. 305-308, 2008.
Georgas, J. C., and R. N. Taylor, "Policy-Based Architectural Adaptation Management: Robotics Domain Case Studies", Software Engineering for Self-Adaptive SystemsSoftware Engineering for Self-Adaptive Systems: Springer-Verlag, pp. 89-108, 2009.
Taylor, R. N., "Predicting the Future of Computers in Schools – A Reflection Paper?", Reflections on the History of Computers in Education: Springer Berlin Heidelberg, pp. 339-346, 2014.
Kobsa, A., "Preface", The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, 2007.
Kobsa, A., "Preface", Detlef Küpper: User Modeling for User-Specific Plan Generation and Presentation (in German), Amsterdam, Netherlands, IOS Press, 2003.
Patil, S., and A. Kobsa, "Privacy Considerations in Awareness Systems: Designing with Privacy in Mind", Awareness Systems: Advances in Theory, Methodology and Design, Berlin, Heidelberg, New York, Springer Verlag, 2009.
Patil, S., and A. Kobsa, "Privacy Considerations in Awareness Systems: Designing with Privacy in Mind", Awareness Systems: Advances in Theory, Methodology and Design, Berlin, Heidelberg, New York, Springer Verlag, pp. 187-206, 2009.
Wang, Y., and A. Kobsa, "Privacy Enhancing Technology", Handbook of Research on Social and Organizational Liabilities in Information Security, Hershey, PA, IGI Global, pp. p. 203-227, 2009.
Wang, Y., and A. Kobsa, "Privacy Enhancing Technology", Handbook of Research on Social and Organizational Liabilities in Information Security, Hershey, PA, IGI Global, 2009.
Kobsa, A., "Privacy-Enhanced Web Personalization", The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, pp. 628-670, 2007.
Wang, Y., and A. Kobsa, "Privacy-Enhancing Technologies", Handbook of Research on Social and Organizational Liabilities in Information Security, Herhsey, PA, IGI Global, pp. 352-375, 2008.
Scacchi, W., "Process Models in Software Engineering", Encyclopedia of Software Engineering, 2nd. Edition: Wiley, pp. 612-621, 2002.
Scacchi, W., "Process Models in Software Engineering", Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Dourish, P., "Reading and Interpreting Ethnography", HCI Ways of Knowing: Springer, pp. 1-23, 2014.
Dourish, P., "Rematerializing the Platform: Emulation and the Digital Material", Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Reddy, M., and P. Dourish, "Representation, Coordination, and Information Artifacts in Medical Work", Resources, Co-Evolution, and Artifacts: Theory in CSCW, New York, Kluwer, pp. 167-192, 2007.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Kow, Y M., and B. Nardi, "Rethinking Participatory Culture: Lessons from Core Teams in China", Videogames and Virtual Realities in East Asia : Routledge, 2016.

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