ISR Bibliography

Export 1617 results:
Author Title [ Type(Desc)] Year
Book Chapter
Scacchi, W., "Open Source Software", Encyclopedia of Software Engineering: Taylor & Francis, Inc., pp. 614-626, 2010.
Scacchi, W., and C. Jensen, "Open Source Software Development", Leadership in Science and Technology: A Reference Handbook: Sage Publishers, pp. 772-781, 2011.
Dourish, P., "Packets, Protocols, and Proximity: The Materiality of Internet Routing", Signal Traffic: Media Infrastructure and Globalization: University of Illinois Press, pp. 183-204, 2015.
Wang, Y., and A. Kobsa, "Performance Evaluation of a Privacy-Enhancing Framework for Personalized Websites", User Modeling, Adaptation, and Personalization, vol. 5535: Springer Berlin / Heidelberg, pp. 78-89, 2009.
Weyns, D., N. Bencomo, R. Calinescu, J. Camara, C. Ghezzi, V. Grassi, L. Grunske, P. Inverardi, J-M. Jezequel, S. Malek, et al., "Perpetual Assurances in Self-Adaptive Systems", Software Engineering for Self-Adaptive Systems (SEfSAS) 3, vol. 9640: Springer, pp. 31-63, 2018.
Lee, H., C. Upright, S. Eliuk, and A. Kobsa, "Personalized Visual Recognition via Wearables: A First Step toward Personal Perception Enhancement", Personal Assistants: Emerging Computational Technologies, vol. Intelligent Systems Reference Library, Vol 132: Springer, pp. 95-112, 2018.
Dourish, P., "Play, Flex, and Slop: Sociality and Intentionality", HCI Remixed, Cambridge, MA, MIT Press, pp. 305-308, 2008.
Georgas, J. C., and R. N. Taylor, "Policy-Based Architectural Adaptation Management: Robotics Domain Case Studies", Software Engineering for Self-Adaptive SystemsSoftware Engineering for Self-Adaptive Systems: Springer-Verlag, pp. 89-108, 2009.
Taylor, R. N., "Predicting the Future of Computers in Schools – A Reflection Paper?", Reflections on the History of Computers in Education: Springer Berlin Heidelberg, pp. 339-346, 2014.
Kobsa, A., "Preface", The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, 2007.
Kobsa, A., "Preface", Detlef Küpper: User Modeling for User-Specific Plan Generation and Presentation (in German), Amsterdam, Netherlands, IOS Press, 2003.
Patil, S., and A. Kobsa, "Privacy Considerations in Awareness Systems: Designing with Privacy in Mind", Awareness Systems: Advances in Theory, Methodology and Design, Berlin, Heidelberg, New York, Springer Verlag, pp. 187-206, 2009.
Patil, S., and A. Kobsa, "Privacy Considerations in Awareness Systems: Designing with Privacy in Mind", Awareness Systems: Advances in Theory, Methodology and Design, Berlin, Heidelberg, New York, Springer Verlag, 2009.
Wang, Y., and A. Kobsa, "Privacy Enhancing Technology", Handbook of Research on Social and Organizational Liabilities in Information Security, Hershey, PA, IGI Global, 2009.
Wang, Y., and A. Kobsa, "Privacy Enhancing Technology", Handbook of Research on Social and Organizational Liabilities in Information Security, Hershey, PA, IGI Global, pp. p. 203-227, 2009.
Kobsa, A., "Privacy-Enhanced Web Personalization", The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, pp. 628-670, 2007.
Wang, Y., and A. Kobsa, "Privacy-Enhancing Technologies", Handbook of Research on Social and Organizational Liabilities in Information Security, Herhsey, PA, IGI Global, pp. 352-375, 2008.
Scacchi, W., "Process Models in Software Engineering", Encyclopedia of Software Engineering, 2nd: Wiley, 2001.
Scacchi, W., "Process Models in Software Engineering", Encyclopedia of Software Engineering, 2nd. Edition: Wiley, pp. 612-621, 2002.
Dourish, P., "Reading and Interpreting Ethnography", HCI Ways of Knowing: Springer, pp. 1-23, 2014.
Dourish, P., "Rematerializing the Platform: Emulation and the Digital Material", Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Reddy, M., and P. Dourish, "Representation, Coordination, and Information Artifacts in Medical Work", Resources, Co-Evolution, and Artifacts: Theory in CSCW, New York, Kluwer, pp. 167-192, 2007.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Kow, Y M., and B. Nardi, "Rethinking Participatory Culture: Lessons from Core Teams in China", Videogames and Virtual Realities in East Asia : Routledge, 2016.

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