ISR Bibliography

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Conference Paper
Redmiles, D., and K. Nakakoji, "Panel on Design: Supporting Reflective Practitioners", 26th International Conference on Software Engineering (ICSE 2004), Edinburgh, Scotland, pp. 688-690, May, 2004.
Notkin, D., M. Donner, M. D. Ernst, M. M. Gorlick, and J. E. Whitehead, "Panel Summary: Perspectives on Software Engineering", 23rd International Conference on Software Engineering (ICSE 2001), Toronto, CA, IEEE Computer Society, pp. 699-702, May 12-19, 2001.
Nardi, B., "A Paradox of Play: Autonomy and Discipline in Video Gaming", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
McDonald, S., B. Nardi, and B. Tomlinson, "Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, ACM, pp. 129-138, June 22-24, 2017.
Kou, Y., B. Nardi, C. Gray, and A.. Toombs, "The Politics of Titling: The Representation of Studied Countries in CHI Papers", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. alt16 , April 21-26, 2018.
Rode, J., M. Blythe, and B. Nardi, "Qualitative Research in HCI", ACM Annual Conference on Human Factors in Computing Systems. Extended Abstracts, Austin, TX, May 5-10, 2012.
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Kow, Y.. M., and B. A. Nardi, "Regulating Anti-Social Behavior on the Internet: The Example of League of Legends", IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Tomlinson, B., D. J. Patterson, and B. Nardi, "A Report from an Online Course on Global Disruption and Information Technology", Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Zaber, M., B. Nardi, and J. Chen, "Responding to Riverbank Erosion in Bangladesh", 1st ACM SIGCAS Conference on Computing and Sustainable Societies (COMPASS '18 ), Menlo Park and San Jose, CA, pp. Article No. 27, June 20-22, 2018.
Mark, G., Y. Wang, M. Niiya, and S. Reich, "Sleep Debt in Student Life: Online Attention Focus, Facebook, and Mood", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 5517-5528, May 7-12, 2016.
Ekbia, H., and B. Nardi, "Social Inequality and HCI: The View from Political Economy", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 4997-5002, May 7-12, 2016.
Gheitasy, A., J. Abdelnour-Nocera, and B. Nardi, "Socio-technical gaps in online collaborative consumption (OCC): An example of the Etsy community", 33rd Annual International Conference on the Design of Communication (SIGDOC '15), Limerick, Ireland, ACM, pp. 35, July 16, 2015.
Mangano, N., A. Baker, M. Dempsey, E. Navarro, and A. van der Hoek, "Software design sketching with calico", Proceedings of the IEEE/ACM international conference on Automated software engineering, Antwerp, Belgium, ACM, pp. 23-32, 2010.
Crenshaw, N., J. LaMorte, and B. Nardi, ""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft", 50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.
Marsh, T.., and B. Nardi, "Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement", 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, Springer, pp. 42–51, October, 2014.
Nardi, B. A., and J. Harris, "Strangers and Friends: Collaborative Play in World of Warcraft", ACM Conference on Computer Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, November 4-8, 2006.
Niiya, M., S. M. Reich, Y. Wang, G. Mark, and M. Warschauer, "Strictly by the Facebook: Unobtrusive Method for Differentiating Users", 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 159-162, March, 2015.
Zaber, M. Hasan, B. Nardi, and J. Chen, "A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, pp. 51-58, June 22-24, 2017.
Lim, T., and B. Nardi, "A Study of Raiders with Disabilities in World of Warcraft", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Gui, X., and B. Nardi, "Sustainability Begins in the Street: A Story of Transition Town Totnes", 29th International Conference on Informatics for Environmental Protection (EnviroInfo 2015) and the Third International Conference on ICT for Sustainability (ICT4S 2015) Joint Conference, Copenhagen, Denmark, pp. 361-370, September 7-9, 2015.
Tomlinson, B., B. Nardi, D. J. Patterson, A. Raturi, D. Richardson, J-D. Saphores, and D. Stokols, "Toward Alternative Decentralized Infrastructures", 2015 Annual Symposium on Computing for Development (DEV '15), London, pp. 33-40, December 1-2, 2015.
Weidema, E. R. Q., C. Lopez, S. Nayebaziz, F. Spanghero, and A. van der Hoek, "Toward Microtask Crowdsourcing Software Design Work", 3rd International Workshop on CrowdSourcing in Software Engineering (CSI-SE '16), Austin, TX, ACM, pp. 41-44, May 14-22, 2016.
Nelson, N., A. Sarma, and A. van der Hoek, "Towards an IDE to Support Programming as Problem Solving", Psychology of Programming Interest Group (PPIG) - 28th Annual Workshop, Delft, The Netherlands, July 1-3, 2017.

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