Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut,
"Retention and progression: Seven months in World of Warcraft",
9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Lopes, C. V., T. Debeauvais, and A. Valadares,
"RESTful Massively Multi-User Virtual Environments: A feasibility study",
2012 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada, pp. 1-4, Sept. 23-25, 2012.
Valadares, A., T. Debeauvais, and C. V. Lopes,
"RCAT: a RESTful Client-scalable ArchiTecture",
NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
Debeauvais, T., and B. Nardi,
"A qualitative study of Ragnarök Online private servers: in-game sociological issues",
Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"A New Look at World of Warcraft’s Social Landscape ",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Valadares, A., T. Debeauvais, and C. V. Lopes,
"Evolution of Scalability with Synchronized State in Virtual Environments",
IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE), Munich, Germany, pp. 142-147, Oct. 8-9, 2012.
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut,
"10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers",
International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.