ISR Bibliography

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Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Rode, J., M. Blythe, and B. Nardi, "Qualitative Research in HCI", ACM Annual Conference on Human Factors in Computing Systems. Extended Abstracts, Austin, TX, May 5-10, 2012.
P
Nardi, B., C. Pearce, and J. Ellis, "Productive Play: Beyond Binaries", ArtifactArtifact, vol. 2, no. 2: Routledge, pp. 60-68, 2008.
Nardi, B., "Productive Play", A special issue of ArtifactA special issue of Artifact, vol. 2, no. 3, 2009.
Redmiles, D., A. Mørch, K. Nakakoji, and G. Fischer, "Proceedings of the CHI 2004 Workshop on Designing for Reflective Practitioners", Technical Report, no. UCI-ISR-04-2: Institute for Software Research, University of California, Irvine, April, 2004.
Kobsa, A., "Privacy-Enhanced Web Personalization", The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, pp. 628-670, 2007.
Kobsa, A., "Preface", The Adaptive Web: Methods and Strategies of Web Personalization, Berlin, Heidelberg, New York, Springer Verlag, 2007.
Kou, Y., B. Nardi, C. Gray, and A.. Toombs, "The Politics of Titling: The Representation of Studied Countries in CHI Papers", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. alt16 , April 21-26, 2018.
McDonald, S., B. Nardi, and B. Tomlinson, "Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, ACM, pp. 129-138, June 22-24, 2017.
Ekbia, H., and B. Nardi, "The Political Economy of Computing: The Elephant in the HCI Room", Interactions, vol. 22, issue 6: ACM, pp. 46-49, Nov-Dec, 2015.
Kelly, S., and B. Nardi, "Playing with sustainability: Using video games to simulate futures of scarcity", First MondayFirst Monday, vol. 19, no. 5, May 5, 2014.
Lee, H., C. Upright, S. Eliuk, and A. Kobsa, "Personalized Visual Recognition via Wearables: A First Step toward Personal Perception Enhancement", Personal Assistants: Emerging Computational Technologies, vol. Intelligent Systems Reference Library, Vol 132: Springer, pp. 95-112, 2018.
Nardi, B., "A Paradox of Play: Autonomy and Discipline in Video Gaming", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
Notkin, D., M. Donner, M. D. Ernst, M. M. Gorlick, and J. E. Whitehead, "Panel Summary: Perspectives on Software Engineering", 23rd International Conference on Software Engineering (ICSE 2001), Toronto, CA, IEEE Computer Society, pp. 699-702, May 12-19, 2001.
Notkin, D., M. Donner, M. D. Ernst, M. M. Gorlick, and J. E. Whitehead, "Panel Summary: Perspectives on Software Engineering", 23rd International Conference on Software Engineering (ICSE 2001), Toronto, CA, IEEE Computer Society, pp. 699-702, May 12-19, 2001.
Redmiles, D., and K. Nakakoji, "Panel on Design: Supporting Reflective Practitioners", 26th International Conference on Software Engineering (ICSE 2004), Edinburgh, Scotland, pp. 688-690, May, 2004.
Sarma, A., Z. Noroozi, and A. van der Hoek, "Palantír: Raising Awareness among Configuration Management Workspaces", Twenty-Fifth International Conference on Software Engineering (ICSE 2003), Portland, Oregon, pp. 444–453, May, 2003.
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Nardi, B., and J. Kallinikos, "Opening the Black Box of Digital Technologies: Mods in World of Warcraft", 23rd European Group for Organizational Studies (EGOS) Colloquium, Vienna, Austria, July, 2007.
Shelton, M., K. Lo, and B. Nardi, "Online Media Forums as Separate Social Lives: A Qualitative Study of Disclosure Within and Beyond Reddit", iConference, Newport Beach, CA, IDEALS, 03/2015.
Meyer, S.., C.. Pierce, Y.. Kou, P.. Leonardi, B. Nardi, and D.. Bailey, "Offshoring Digital Work, But Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 1758-1687, January, 2015.
Nardi, B. A., "Objects of Desire: Power and Passion in Collaborative Activity", Journal of Mind, Culture and ActivityJournal of Mind, Culture and Activity, vol. 12, pp. 37-51, 2005.
N
Crenshaw, N., and B. Nardi, "NPCs as Social Mediators in Massively Multiplayer Online Games", Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.

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