ISR Bibliography

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Scacchi, W., "Free/Open Source Software Development: Recent Research Results and Methods", Advances in Computers, vol. 69, pp. 243-295, 2007.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., "Collaboration Practices and Affordances in Free/Open Source Software Development", Collaborative Software Engineering, pp. 307-328, 2010.
Scacchi, W., "Practices and Technologies in Computer Game Software Engineering", IEEE Software, Jan 16, vol. 34, no. 1, Jan-Feb, 2017.
Scacchi, W., "Understanding Software Process Redesign using Modeling, Analysis and Simulation", Software Process-Improvement and PracticeSoftware Process-Improvement and Practice, vol. 5, no. 2/3, pp. 183-195, June-September, 2000.
Scacchi, W., "Understanding the Social, Technological, and Policy Implications of Open Source Software Development (position paper)", NSF Workshop on Open Source Software, Arlington, VA, January, 2002.
Scacchi, W., The Future of Research in Computer Games and Virtual World Environments: Workshop Report, : Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., C. Jensen, J. Noll, and M. Elliott, "Multi-Modal Modeling, Analysis and Validation of Open Source Software Requirements Processes", First International Conference on Open Source Systems (OSS2005), Genova, Italy, pp. 1-8, July,11-15, 2005.
Scacchi, W., "Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ", Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., R. Nideffer, and J. Adams, "Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online", 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), Irvine, CA, May 19-23, 2008.
Scacchi, W.., Open EC/B: A Case Study in Electronic Commerce and Open Source Software Development, working paper, , Institute for Software Research, UC Irvine, July, 2002.
Scacchi, W., "Modding as a Basis for Developing Game Systems", 1st Workshop on Games and Software Engineering (GAS'11), at the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, ACM, May, 2011.
Scacchi, W., "Redesigning Contracted Service Procurement for Internet-based Electronic Commerce: A Case Study", Journal of Information Technology and Management, vol. 2, no. 3, pp. 313-334, 2001.
Scacchi, W., "Socio-Technical Design", The Encyclopedia of Human-Computer Interaction: Berkshire Publishing Group, 2004.
Scacchi, W., C. Brown, and K. A. Nies, "Exploring the Potential of Computer Games for Decentralized Command and Control", Intern. Command and Control Research and Technology Symposium (ICCRTS), Fairfax, VA, pp. Paper 104, June 19-21, 2012.
Scacchi, W., "Free/Open Source Software Development: Recent Research Results and Emerging Opportunities", European Software Engineering Conference and ACM SIGSOFT International Symposium on the Foundations of Software Engineering (ESEC/FSE 2007), Dubrovnik, Croatia, Sept 3-7, 2007.
Scacchi, W., "Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective", Foundations of Digital Games 2015 Workshop on Game Jams, Hackathons and Game Creation Events, Pacific Grove, CA, June, 2015.
Scacchi, W., "Computer game mods, modders, modding, and the mod scene", First Monday, vol. 15, no. 5, 2010.
Scacchi, W., and T. A. Alspaugh, "Achieving Better Buying Power for Mobile Open Architecture Software Systems Through Diverse Acquisition Scenarios", 13th Annual Acquisition Research Symposium, Monterey, CA, Naval Postgraduate School, May 4, 2016.
Scacchi, W., "Experiences in Software Process Simulation and Modeling", Journal of Systems and Software, vol. 46, no. 2/3, pp. 183-192, 1999.

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