ISR Bibliography

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Author Title Type [ Year(Desc)]
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2010
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
2011
Ganjisaffar, Y., T. Debeauvais, S. Javanmardi, R. Caruana, and C. Lopes, "Distributed Tuning of Machine Learning Algorithms using MapReduce Clusters", KDD 2011 workshop on Large-scale Data Mining, San Diego, CA, USA, August 21-24, 2011.
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee, "If you build it, they might stay: retention mechanisms in WoW", Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Valadares, A., T. Debeauvais, and C. V. Lopes, "RCAT: a RESTful Client-scalable ArchiTecture", NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
2012
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut, "10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.
Valadares, A., T. Debeauvais, and C. V. Lopes, "Evolution of Scalability with Synchronized State in Virtual Environments", IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE), Munich, Germany, pp. 142-147, Oct. 8-9, 2012.
Lopes, C. V., T. Debeauvais, and A. Valadares, "RESTful Massively Multi-User Virtual Environments: A feasibility study", 2012 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada, pp. 1-4, Sept. 23-25, 2012.
2013
Debeauvais, T., A. Valadares, and C. V. Lopes, RCAT: A Scalable Architecture for Massively Multiuser Online Environments, , no. UCI-ISR-13-2: University of California, Irvine Institute for Software Research, November 2013.
2014
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "The “lonely gamer” revisited", Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
2015
Debeauvais, T., and C. Lopes, "Gate me if you can: The impact of gating on retention and revenues in Jelly Splash", Conference on the Foundations of Digital Games (FDG 2015), Pacific Grove, CA, July, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
2016
Debeauvais, T., "Challenge and Retention in Games", Doctoral Dissertation: University of California, Irvine, 2016.