ISR Bibliography

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Filters: Author is Thomas Debeauvais  [Clear All Filters]
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R
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Lopes, C. V., T. Debeauvais, and A. Valadares, "RESTful Massively Multi-User Virtual Environments: A feasibility study", 2012 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada, pp. 1-4, Sept. 23-25, 2012.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, RCAT: A Scalable Architecture for Massively Multiuser Online Environments, , no. UCI-ISR-13-2: University of California, Irvine Institute for Software Research, November 2013.
Valadares, A., T. Debeauvais, and C. V. Lopes, "RCAT: a RESTful Client-scalable ArchiTecture", NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
Q
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
N
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
L
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "The “lonely gamer” revisited", Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.
I
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee, "If you build it, they might stay: retention mechanisms in WoW", Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
G
Debeauvais, T., and C. Lopes, "Gate me if you can: The impact of gating on retention and revenues in Jelly Splash", Conference on the Foundations of Digital Games (FDG 2015), Pacific Grove, CA, July, 2015.
E
Valadares, A., T. Debeauvais, and C. V. Lopes, "Evolution of Scalability with Synchronized State in Virtual Environments", IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE), Munich, Germany, pp. 142-147, Oct. 8-9, 2012.
D
Ganjisaffar, Y., T. Debeauvais, S. Javanmardi, R. Caruana, and C. Lopes, "Distributed Tuning of Machine Learning Algorithms using MapReduce Clusters", KDD 2011 workshop on Large-scale Data Mining, San Diego, CA, USA, August 21-24, 2011.
C
Debeauvais, T., "Challenge and Retention in Games", Doctoral Dissertation: University of California, Irvine, 2016.
1
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut, "10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.