ISR Bibliography

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Conference Paper
Zaber, M. Hasan, B. Nardi, and J. Chen, "A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, pp. 51-58, June 22-24, 2017.
Nardi, B. A., and J. Harris, "Strangers and Friends: Collaborative Play in World of Warcraft", ACM Conference on Computer Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, November 4-8, 2006.
Marsh, T.., and B. Nardi, "Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement", 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, Springer, pp. 42–51, October, 2014.
Crenshaw, N., J. LaMorte, and B. Nardi, ""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft", 50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.
Gheitasy, A., J. Abdelnour-Nocera, and B. Nardi, "Socio-technical gaps in online collaborative consumption (OCC): An example of the Etsy community", 33rd Annual International Conference on the Design of Communication (SIGDOC '15), Limerick, Ireland, ACM, pp. 35, July 16, 2015.
Ekbia, H., and B. Nardi, "Social Inequality and HCI: The View from Political Economy", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 4997-5002, May 7-12, 2016.
Zaber, M., B. Nardi, and J. Chen, "Responding to Riverbank Erosion in Bangladesh", 1st ACM SIGCAS Conference on Computing and Sustainable Societies (COMPASS '18 ), Menlo Park and San Jose, CA, pp. Article No. 27, June 20-22, 2018.
Tomlinson, B., D. J. Patterson, and B. Nardi, "A Report from an Online Course on Global Disruption and Information Technology", Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Kow, Y.. M., and B. A. Nardi, "Regulating Anti-Social Behavior on the Internet: The Example of League of Legends", IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Rode, J., M. Blythe, and B. Nardi, "Qualitative Research in HCI", ACM Annual Conference on Human Factors in Computing Systems. Extended Abstracts, Austin, TX, May 5-10, 2012.
Kou, Y., B. Nardi, C. Gray, and A.. Toombs, "The Politics of Titling: The Representation of Studied Countries in CHI Papers", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. alt16 , April 21-26, 2018.
McDonald, S., B. Nardi, and B. Tomlinson, "Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, ACM, pp. 129-138, June 22-24, 2017.
Nardi, B., "A Paradox of Play: Autonomy and Discipline in Video Gaming", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
Nardi, B., and J. Kallinikos, "Opening the Black Box of Digital Technologies: Mods in World of Warcraft", 23rd European Group for Organizational Studies (EGOS) Colloquium, Vienna, Austria, July, 2007.
Shelton, M., K. Lo, and B. Nardi, "Online Media Forums as Separate Social Lives: A Qualitative Study of Disclosure Within and Beyond Reddit", iConference, Newport Beach, CA, IDEALS, 03/2015.
Meyer, S.., C.. Pierce, Y.. Kou, P.. Leonardi, B. Nardi, and D.. Bailey, "Offshoring Digital Work, But Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 1758-1687, January, 2015.
Crenshaw, N., and B. Nardi, "NPCs as Social Mediators in Massively Multiplayer Online Games", Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Jiang, L., C. Wagner, and B. Nardi, "Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Lindtner, S., and B. Nardi, "Mixed Realities in China's Internet Cafes, position paper", Workshop on Urban Mixed Realities, held in conjuntion with CHI 2008, Florence, Italy, April 5-10, 2008.
Ekbia, H.., B. Nardi, and S.. Š. abanović, "On the Margins of the Machine: Heteromation and Robotics", iConference, Newport Beach, CA, IDEALS., March, 2015.
Nardi, B. A., S. Ly, and J. Harris, "Learning Conversations in World of Warcraft", Hawaii International Conference on System Sciences (HICSS 2007), Waikoloa, Hawaii, January 3-6, 2007.
Crenshaw, N., and B. Nardi, "“It Was More than Just the Game, It Was the Community”: Social Affordances in Online Games", 49th Hawaii International Conference on System Sciences (HICSS 2016), Koloa, HI, IEEE, pp. 3781-3790, January 5-8, 2016.

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