ISR Bibliography

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2016
Crenshaw, N., and B. Nardi, "NPCs as Social Mediators in Massively Multiplayer Online Games", Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Shen, W., C. V. Lopes, and J. W. Crandall, "An Online Mechanism for Ridesharing in Autonomous Mobility-on-Demand Systems", Twenty-Fifth International Joint Conference on Artificial Intelligence, New York, NY, AAAI Press, pp. 475-481, 07/2016.
Chen, Y., G. Mark, and S. Ali, "Promoting Positive Affect through Smartphone Photography", Psychology of Well-Being, vol. 6, no. 8, July, 2016.
Cole, M., B. Nardi, and J. A. Vadeboncoeur, "Recognizing Links with Allied Fields: Community-Based Research, Linguistics, and Mathematics Education", Mind, Culture, and Activity, vol. 23, issue 1, pp. 1, January 2, 2016.
Cole, M., V. Kaptelinin, B. Nardi, and J. A. Vadeboncoeur, "Scale, Agency, and Relationships: The Work of Cultural-Historical and Activity Theoretical Research", Mind, Culture, and Activity, May 11, 2016, vol. 23, issue 2, pp. 93-94, April 2, 2016.
Abdullah, S., M. Czerwinski, G. Mark, and P. Johns, "Shining (Blue) Light on Creative Ability", International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) , Heidelberg, Germany, ACM, pp. 793-804, September, 2016.
Mark, G., M. Czerwinski, S. Iqbal, and P. Johns, "Workplace Indicators of Mood: Behavioral and Cognitive Correlates of Mood Among Information Workers", 6th International Conference on Digital Health, Montreal, Canada, ACM, pp. 29-36, April, 2016.
2015
Fjeld, M.., P.. Woźniak, J.. Cowls, and B. Nardi, "Ad-hoc encounters with big data: Engaging citizens in conversations around tabletops", First Monday, vol. 20, no. 2, February, 2015.
LaToza, T.D.., M.. Chen, L.. Jiang, M.. Zhao, and A. van der Hoek, "Borrowing from the Crowd: A Study of Recombination in Software Design Competitions", Thirty-seventh International Conference on Software Engineering (ICSE), Florence, Italy, May, 2015.
Cooper, K., and W. Scacchi, Computer Games and Software Engineering, : CRC Press, Taylor and Francis, pp. 311, 2015.
Cole, M., B. Nardi, and J. A. Vadeboncoeur, "Detailing Learning Lives", Mind, Culture, and Activity, vol. 22, no. 3, pp. 199-200, August 11, 2015.
Mark, G., S. Iqbal, M. Czerwinski, and P. Johns, "Focused, Aroused, but so Distractible: Temporal Perspectives on Multitasking and Communications", 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 903-916, March, 2015.
Raturi, A., B. Tomlinson, and D. Richardson, "Green Software Engineering Environments", Green in Software Engineering, pp. 31-59, 2015.
Mark, G., "Multitasking in the Digital Age", Synthesis Lectures on Human-Centered Informatics, vol. 8: Morgan & Claypool, April, 2015.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., and K. M. Cooper, "Research Challenges at the Intersection of Computer Games and Software Engineering", Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Steinmacher, I., T. Conte, M. Aurélio Gerosa, and D. Redmiles, "Social Barriers Faced by Newcomers Placing Their First Contribution in Open Source Software Projects", 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 1379-1392, March, 2015.
Lutchyn, Y., P. Johns, M. Czerwinski, S. Iqbal, G. Mark, and A. Sano, "Stress is in the eye of the beholder", International Conference on Affective Computing and Intelligent Interaction (ACII 2015) , Xi'an, China, IEEE, pp. 119-124, September, 2015.
Feng, Y., Z. Chen, J. A. Jones, C. Fang, and B. Xu, "Test Report Prioritization to Assist Crowdsourced Testing", 10th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software (ESEC/FSE), Bergamo, Italy, pp. 1-11, September, 2015.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.
2014
Hondori, H. M., M. Khademi, A. McKenzie, L. Dodakian, C. V. Lopes, and S. C. Cramer, "Abstract T MP43: Utility of Augmented Reality in Relation to Virtual Reality in Stroke Rehabilitation (poster abstract)", Stroke, vol. 45, no. Suppl 1, San Diego, CA, pp. ATMP43-ATMP43, Feb. 1, 2014.
Mark, G., S. T. Iqbal, M. Czerwinski, and P. Johns, "Bored Mondays and Focused Afternoons: The rhythm of attention and online activity in the workplace", SIGCHI Conference on Human Factors in Computing Systems (CHI'14), Toronto, Canada, ACM, pp. 3025-3034, Apr. 26- May 1, 2014.
Mark, G., S. Iqbal, M. Czerwinski, and P. Johns, "Capturing the Mood: Facebook and face-to-face encounters in the workplace", 17th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '14), Vancouver, Canada, ACM, pp. 1082-1094, Mar. 14-18, 2014.
Khademi, M., H. Mousavi Hondori, A. McKenzie, L. Dodakian, C V. Lopes, and S. C. Cramer, "Comparing Direct and Indirect Interaction in Stroke Rehabilitation", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 1639-1644, April 26-May 1, 2014.

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