ISR Bibliography

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Author Title [ Type(Desc)] Year
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Conference Paper
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Kow, Y.. M., and B. A. Nardi, "Regulating Anti-Social Behavior on the Internet: The Example of League of Legends", IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Tomlinson, B., D. J. Patterson, and B. Nardi, "A Report from an Online Course on Global Disruption and Information Technology", Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Zaber, M., B. Nardi, and J. Chen, "Responding to Riverbank Erosion in Bangladesh", 1st ACM SIGCAS Conference on Computing and Sustainable Societies (COMPASS '18 ), Menlo Park and San Jose, CA, pp. Article No. 27, June 20-22, 2018.
Ekbia, H., and B. Nardi, "Social Inequality and HCI: The View from Political Economy", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 4997-5002, May 7-12, 2016.
Gheitasy, A., J. Abdelnour-Nocera, and B. Nardi, "Socio-technical gaps in online collaborative consumption (OCC): An example of the Etsy community", 33rd Annual International Conference on the Design of Communication (SIGDOC '15), Limerick, Ireland, ACM, pp. 35, July 16, 2015.
Crenshaw, N., J. LaMorte, and B. Nardi, ""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft", 50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.
Marsh, T.., and B. Nardi, "Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement", 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, Springer, pp. 42–51, October, 2014.
Nardi, B. A., and J. Harris, "Strangers and Friends: Collaborative Play in World of Warcraft", ACM Conference on Computer Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, November 4-8, 2006.
Zaber, M. Hasan, B. Nardi, and J. Chen, "A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, pp. 51-58, June 22-24, 2017.
Lim, T., and B. Nardi, "A Study of Raiders with Disabilities in World of Warcraft", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Gui, X., and B. Nardi, "Sustainability Begins in the Street: A Story of Transition Town Totnes", 29th International Conference on Informatics for Environmental Protection (EnviroInfo 2015) and the Third International Conference on ICT for Sustainability (ICT4S 2015) Joint Conference, Copenhagen, Denmark, pp. 361-370, September 7-9, 2015.
Tomlinson, B., B. Nardi, D. J. Patterson, A. Raturi, D. Richardson, J-D. Saphores, and D. Stokols, "Toward Alternative Decentralized Infrastructures", 2015 Annual Symposium on Computing for Development (DEV '15), London, pp. 33-40, December 1-2, 2015.
Sambasivan, N., N. Rangaswamy, E. Cutrell, and B. Nardi, "Ubicomp4D: infrastructure and interaction for international development--the case of urban indian slums", Proceedings of the 11th international conference on Ubiquitous computing, Orlando, Florida, USA, ACM, pp. 155-164, 2009.
Lindtner, S., and B. Nardi, "Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces", Forty-First Hawaii International Conference on System Sciences (HICSS-41), Waikoloa, Hawaii, January 7-10, 2008.
M. Silberman, S., E. Huang, B. A. Nardi, L. P. Nathan, D. Busse, C. Preist, and S. Mann, "What Have We Learned?: A SIGCHI HCI & Sustainability Sommunity Workshop", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 143-145, April 26-May 1, 2014.
Crenshaw, N.., and B. Nardi, "What’s in a Name? Naming Practices in Online Video Games", The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, pp. 67-76, October, 2014.
Zimmerman, A., and B. Nardi, "Whither or Whether HCI: Requirements Analysis for Multi-Sited, Multi-User Cyberinfrastructures", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'06), Montreal, Ontario, Canada, pp. 1601-1606, 2006.
Conference Proceedings
Kow, Y M., and B. Nardi, "Forget Online Communities? Revisit Cooperative Work!", ACM Conference on Computer Supported Cooperative Work (CSCW 2011), Hangzhou, China , March 19–23, 2011.
Kou, Y., and B. Nardi, "Governance in League of Legends: A Hybrid System", Foundations of Digital Games, At Sea (Fort Lauderdale, FL to Cozumel, Mexico), April 3-7, 2014.
Lindtner, S., B. Nardi, Y. Wang, S. Mainwaring, H. Jing, and W. Liang, "A Hybrid Cultural Ecology: World of Warcraft in China", Conference on Computer Supported Cooperative Work (CSCW 2008), San Diego, CA, November 8-12, 2008.
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee, "If you build it, they might stay: retention mechanisms in WoW", Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Dourish, P., G. Hayes, I. Irani, S. Lindtner, B. Nardi, D. Patterson, and B. Tomlinson, "Informatics at UC Irvine, position paper", CHI 2008, Research Landscapes, Florence, Italy, April 5-10, 2008.
Cervantes, R., M. Warschauer, B. Nardi, and N. Sambasivan, "Infrastructures for low-cost laptop use in Mexican schools.", ACM Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada, May 7-12, 2011.
Nardi, B., S. Whittaker, and E. Bradner, "Interaction and Outeraction: Instant Messaging in Action", ACM Conference on Computer Supported Cooperative Work (CSCW 2000), Philadelphia, PA, ACM Press, pp. 79-88, December, 2000.

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