Conference Paper
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"A New Look at World of Warcraft’s Social Landscape ",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Wang, Y., P. Wagstrom, E. Duesterwald, and D. Redmiles,
"New Opportunities for Extracting Insights from Cloud Based IDEs",
36th International Conference on Software Engineering (ICSE 2014), New Ideas and Emergent Results Track, Hyderabad, India, May 31-June 7, 2014.
Jiang, L., C. Wagner, and B. Nardi,
"Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing",
48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Dourish, P.,
"Not The Internet, but This Internet: How Othernets Illuminate Our Feudal Internet",
Critical Alternatives (Fifth Decennial Aarhus Conference), Aarhus, Denmark, Computer Science, Aarhus University, Denmark, August, 2015.
Crenshaw, N., and B. Nardi,
"NPCs as Social Mediators in Massively Multiplayer Online Games",
Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Chagas, B. Azevedo, D. F. Redmiles, and C. S. de Souza,
"Observed Appropriation of IoT Technology: A Semiotic Account",
XVII Brazilian Symposium on Human Factors in Computing Systems (IHC 2018), Belém, Brazil, ACM, pp. Article No. 33 , October, 2018.
Meyer, S.., C.. Pierce, Y.. Kou, P.. Leonardi, B. Nardi, and D.. Bailey,
"Offshoring Digital Work, But Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work",
48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 1758-1687, January, 2015.
Alspaugh, T. A., and W. Scacchi,
"Ongoing Software Development Without Classical Requirements",
21st IEEE international Conference on Requirements Engineering (RE), Rio de Janeiro, Brazil, pp. 165-174, July 15-19, 2013.
Shen, W., C. V. Lopes, and J. W. Crandall,
"An Online Mechanism for Ridesharing in Autonomous Mobility-on-Demand Systems",
Twenty-Fifth International Joint Conference on Artificial Intelligence, New York, NY, AAAI Press, pp. 475-481, 07/2016.
Jenista, J. C., Y. hun Eom, and B. Demsky,
"OoOJava: An Out-of-Order Approach to Parallel Programming",
Proceedings of the Second USENIX Workshop on Hot Topics in Parallelism, June, 2010.
Nardi, B., and J. Kallinikos,
"Opening the Black Box of Digital Technologies: Mods in World of Warcraft",
23rd European Group for Organizational Studies (EGOS) Colloquium, Vienna, Austria, July, 2007.
De Souza, C. R. B., and D. F. Redmiles,
"Opportunities for Extending Activity Theory for Studying Collaborative Software Development",
Workshop on Applying Activity Theory to CSCW Research and Practice, in conjunction with the ECSCW 2003, Helsinki, Finland, September, 2003.
Khademi, M.., H.. M. Hondori, and C. V. Lopes,
"Optical Illusion in Augmented Reality",
18th ACM Symposium on Virtual Reality Software and Technology (VRST '12), Toronto, Canada, pp. 195-196, Dec 10-12, 2012.
Horgan, L.., and P.. Dourish,
"The Organizational Infrastructures of Urban Data",
5th Innovation in Information Infrastructures (III) Workshop, Rome, Italy, November, 2017.
Mark, G., S. Voida, and A. Cardello,
"“A Pace Not Dictated by Electrons”: An Empirical Study of Work Without Email",
Thirtieth annual SIGCHI Conference on Human Factors in Computing Systems (CHI’12), Austin, TX, ACM Press. Honorable mention for Best Paper., May 5-10, 2012.
Redmiles, D., L. - T. Cheng, D. Damian, J. Herbsleb, and W. Kellogg,
"Panel: Collaborative Software Engineering – New and Emerging Trends",
ACM Conference on Computer-Supported Cooperative Work (CSCW 2006), Supplemental Proceedings, Banff, Canada, pp. 237-239, November, 2006.
Redmiles, D., and K. Nakakoji,
"Panel on Design: Supporting Reflective Practitioners",
26th International Conference on Software Engineering (ICSE 2004), Edinburgh, Scotland, pp. 688-690, May, 2004.
Notkin, D., M. Donner, M. D. Ernst, M. M. Gorlick, and J. E. Whitehead,
"Panel Summary: Perspectives on Software Engineering",
23rd International Conference on Software Engineering (ICSE 2001), Toronto, CA, IEEE Computer Society, pp. 699-702, May 12-19, 2001.
Miller, M. S., and J. S. Shapiro,
"Paradigm Regained: Abstraction Mechanisms for Access Control",
8th Asian Computing Science Conference (Advances in Computing Science - ASIAN 2003, Programming Languages and Distributed Computation), Mumbai, India, pp. 224-242, December, 2003.
Nardi, B.,
"A Paradox of Play: Autonomy and Discipline in Video Gaming",
International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
Sajnani, H., and C. V. Lopes,
"A Parallel and Efficient Approach to Large Scale Code Clone Detection",
International Workshop on Software Clones (IWSC 2013), held at ICSE 2013, San Francisco, CA, May, 2013.
Sajnani, H., J. Ossher, and C. V. Lopes,
"Parallel Code Clone Detection Using MapReduce",
International Conference on Program Comprehension 2012. Poster paper, Passau, Germany, June 11-13, 2012.
Zhu, Z., Y. Zhang, H-S. Ko, P. Martins, J. Saraiva, and Z. Hu,
"Parsing and Reflective Printing, Bidirectionally",
2016 ACM SIGPLAN International Conference on Software Language Engineering (SLE '16), Amsterdam, The Netherlands, pp. 2-14, Oct 31 - Nov 1, 2016.