Debeauvais, T., and B. Nardi,
"A qualitative study of Ragnarök Online private servers: in-game sociological issues",
Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee,
"If you build it, they might stay: retention mechanisms in WoW",
Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut,
"Retention and progression: Seven months in World of Warcraft",
9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut,
"10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers",
International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.
Debeauvais, T., A. Valadares, and C. V. Lopes,
RCAT: A Scalable Architecture for Massively Multiuser Online Environments,
, no. UCI-ISR-13-2: University of California, Irvine Institute for Software Research, November 2013.
Debeauvais, T.,
"Challenge and Retention in Games",
Doctoral Dissertation: University of California, Irvine, 2016.