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Scacchi, W.,
"Game-Based Virtual Worlds as Decentralized Virtual Activity Systems",
Online Worlds: Convergence of the Real and the VirtualOnline Worlds: Convergence of the Real and the Virtual: Springer, pp. 225-235, 2010.
Scacchi, W., and T. A. Alspaugh,
"Issues in the Development and Maintenance of Open Architecture Software Systems",
CrossTalk: The Defense Software Engineering Journal, vol. 30, no. 3, pp. 10-14, April, 2017.
Scacchi, W.,
"Issues and Experiences in Modeling Open Source Software Processes",
3rd Workshop on Open Source Software Engineering, 25th International Conf. on Software Engineering, Portland, OR, May, 2003.
Scacchi, W., and T. Alspaugh,
"Designing Secure Systems Based on Open Architectures with Open Source and Closed Source Components",
The 8th International Conference on Open Source Systems: Long-term Sustainability (OSS 2012), Hammamet, Tunisia, September 10-13, 2012.
Scacchi, W., J. Feller, B. Fitzgerald, S. Hissam, and K. Lakhani,
"Understanding Free/Open Source Software Development Processes",
Software Process--Improvement and PracticeSoftware Process--Improvement and Practice, vol. 11, no. 2, pp. 95-105, March/April, 2006.
Scacchi, W.,
"Understanding Software Process Redesign using Modeling, Analysis and Simulation",
Software Process-Improvement and PracticeSoftware Process-Improvement and Practice, vol. 5, no. 2/3, pp. 183-195, June-September, 2000.
Scacchi, W.,
The Future of Research in Computer Games and Virtual World Environments: Workshop Report,
: Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., C. Jensen, J. Noll, and M. Elliott,
"Multi-Modal Modeling, Analysis and Validation of Open Source Software Requirements Processes",
First International Conference on Open Source Systems (OSS2005), Genova, Italy, pp. 1-8, July,11-15, 2005.
Scacchi, W.,
"Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ",
Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., R. Nideffer, and J. Adams,
"Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online",
2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), Irvine, CA, May 19-23, 2008.
Scacchi, W.,
"Modding as a Basis for Developing Game Systems",
1st Workshop on Games and Software Engineering (GAS'11), at the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, ACM, May, 2011.