ISR Bibliography

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Scacchi, W., "Software Development Practices in Open Souce Software Development Communities: A Comparative Case Study", 1st International Workshop on Open Source Software Engineering, Toronto, Ontario, Canada, pp. 48-51, May, 2001.
Scacchi, W., "Game-Based Virtual Worlds as Decentralized Virtual Activity Systems", Online Worlds: Convergence of the Real and the VirtualOnline Worlds: Convergence of the Real and the Virtual: Springer, pp. 225-235, 2010.
Scacchi, W., "Issues and Experiences in Modeling Open Source Software Processes", 3rd Workshop on Open Source Software Engineering, 25th International Conf. on Software Engineering, Portland, OR, May, 2003.
Scacchi, W., and T. Alspaugh, "Designing Secure Systems Based on Open Architectures with Open Source and Closed Source Components", The 8th International Conference on Open Source Systems: Long-term Sustainability (OSS 2012), Hammamet, Tunisia, September 10-13, 2012.
Scacchi, W., J. Feller, B. Fitzgerald, S. Hissam, and K. Lakhani, "Understanding Free/Open Source Software Development Processes", Software Process--Improvement and PracticeSoftware Process--Improvement and Practice, vol. 11, no. 2, pp. 95-105, March/April, 2006.
Scacchi, W., and T. Alspaugh, "Advances in the Acquisition of Secure Systems Based on Open Architectures (reprint)", Journal of Cybersecurity & Information Systems, vol. 1, issue 2, 02/2013.
Scacchi, W., R. Nideffer, and J. Adams, "A collaborative science learning game environment for informal science education: DinoQuest Online", New Frontiers for Entertainment Computing, pp. 71-82, 2008.
Scacchi, W.., Open Acquisition: Combining Open Source Software Development with System Acquisition, working paper, , Institute for Software Research, UC Irvine, July, 2002.
Scacchi, W., A. Valente, J. Noll, and J. S. Choi, An Environment for Research in Software Systems Acquisition, , In submission, 2001.
Scacchi, W., and T. A. Alspaugh, "Advances in the Acquisition of Secure Systems based on Open Architectures", 8th Acquisition Research Symposium, Monterey Bay, CA, May 10-12, 2011.
Scacchi, W., "Free/Open Source Software Development Practices in the Computer Game Community", IEEE SoftwareIEEE Software, vol. 21, no. 1, pp. 59-67, January/February, 2004.
Scacchi, W., and T. A. Alspaugh, "Addressing challenges in the acquisition of secure software systems with open architectures", 9th Annual Acquisition Research Symposium, Seaside, CA, May 15-17, 2012.
Scacchi, W., "Free/Open Source Software Development: Recent Research Results and Methods", Advances in Computers, vol. 69, pp. 243-295, 2007.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., "Practices and Technologies in Computer Game Software Engineering", IEEE Software, Jan 16, vol. 34, no. 1, Jan-Feb, 2017.
Scacchi, W., "Understanding Software Process Redesign using Modeling, Analysis and Simulation", Software Process-Improvement and PracticeSoftware Process-Improvement and Practice, vol. 5, no. 2/3, pp. 183-195, June-September, 2000.
Scacchi, W., "Collaboration Practices and Affordances in Free/Open Source Software Development", Collaborative Software Engineering, pp. 307-328, 2010.
Scacchi, W., "Understanding the Social, Technological, and Policy Implications of Open Source Software Development (position paper)", NSF Workshop on Open Source Software, Arlington, VA, January, 2002.
Scacchi, W., The Future of Research in Computer Games and Virtual World Environments: Workshop Report, : Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., C. Jensen, J. Noll, and M. Elliott, "Multi-Modal Modeling, Analysis and Validation of Open Source Software Requirements Processes", First International Conference on Open Source Systems (OSS2005), Genova, Italy, pp. 1-8, July,11-15, 2005.
Scacchi, W., "Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ", Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., R. Nideffer, and J. Adams, "Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online", 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), Irvine, CA, May 19-23, 2008.
Scacchi, W.., Open EC/B: A Case Study in Electronic Commerce and Open Source Software Development, working paper, , Institute for Software Research, UC Irvine, July, 2002.
Scacchi, W., "Redesigning Contracted Service Procurement for Internet-based Electronic Commerce: A Case Study", Journal of Information Technology and Management, vol. 2, no. 3, pp. 313-334, 2001.
Scacchi, W., "Modding as a Basis for Developing Game Systems", 1st Workshop on Games and Software Engineering (GAS'11), at the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, ACM, May, 2011.

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