Mark, G., S. T. Iqbal, M. Czerwinski, P. Johns, and A. Sano,
"Neurotics Can't Focus: An in situ Study of Online Multitasking in the Workplace",
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 1739-1744, May, 2016.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"A New Look at World of Warcraft’s Social Landscape ",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Wang, Y., P. Wagstrom, E. Duesterwald, and D. Redmiles,
"New Opportunities for Extracting Insights from Cloud Based IDEs",
36th International Conference on Software Engineering (ICSE 2014), New Ideas and Emergent Results Track, Hyderabad, India, May 31-June 7, 2014.
Jiang, L., C. Wagner, and B. Nardi,
"Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing",
48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Dourish, P.,
"Not The Internet, but This Internet: How Othernets Illuminate Our Feudal Internet",
Critical Alternatives (Fifth Decennial Aarhus Conference), Aarhus, Denmark, Computer Science, Aarhus University, Denmark, August, 2015.
Crenshaw, N., and B. Nardi,
"NPCs as Social Mediators in Massively Multiplayer Online Games",
Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.