ISR Bibliography

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2017
Kasiri, A., and W. Scacchi, An Augmented Reality Interface for Game Based Stroke TeleRehabilitation, , no. UCI-ISR-17-3: UCI Institute for Software research, June, 2017.
Scacchi, W., and T. A. Alspaugh, "Cybersecure Modular Open Architecture Software Systems for Stimulating Innovation", 14th Annual Acquisition Research Symposium, Monterey, CA, pp. 316–334, April 26-17, 2017.
Beecham, S., T. Clear, D. Damian, J. Barr, J. Noll, and W. Scacchi, "How Best to Teach Global Software Engineering? Educators are Divided", IEEE Software, vol. 34, no. 1, pp. 16-19, Jan-Feb, 2017.
Scacchi, W., and T. A. Alspaugh, "Issues in the Development and Maintenance of Open Architecture Software Systems", CrossTalk: The Defense Software Engineering Journal, vol. 30, no. 3, pp. 10-14, April, 2017.
Tham, B., and W. Scacchi, Just-In-Time AR-Based Learning in the Advanced Manufacturing Context, , no. UCI-ISR-17-2: UCI Institute for Software Research, June , 2017.
Scacchi, W., "Practices and Technologies in Computer Game Software Engineering", IEEE Software, Jan 16, vol. 34, no. 1, Jan-Feb, 2017.
Cramer, S. C., R. Zhou, M. Ingemanson, J. J. Choi, K. M. Wu, A. Kaur, F. Erani, D. Z. Yang, N. Khaturi, J. M. Cassidy, et al., "Targeted Training of a Motor-parietal Circuit Improves Its Behavioral Output", Stroke, vol. 48, no. Suppl 1, pp. A11-A11, Feb 1, 2017.
2016
Scacchi, W., and T. A. Alspaugh, "Achieving Better Buying Power for Mobile Open Architecture Software Systems Through Diverse Acquisition Scenarios", 13th Annual Acquisition Research Symposium, Monterey, CA, Naval Postgraduate School, May 4, 2016.
Bishop, J., C. Jensen, W. Scacchi, and A. Smith, "How to Use Open Source Software in Education", 47th ACM Technical Symposium on Computing Science Education (SIGCSE '16), Memphis, TN, ACM, pp. 321-322, February 17, 2016.
Yampolsky, M., and W. Scacchi, "Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study", Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Scacchi, W., "Virtual Meetings", Handbook of Science and Technology Convergence: Springer, 2016.
2015
Alspaugh, T., and W. Scacchi, "Achieving Better Buying Power Through Acquisition of Open Architecture Software Systems for Web-Based and Mobile Devices", 12th Annual Acquisition Research Symposium, Monterey, CA, May, 2015.
Scacchi, W., "Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective", Foundations of Digital Games 2015 Workshop on Game Jams, Hackathons and Game Creation Events, Pacific Grove, CA, June, 2015.
Cooper, K., and W. Scacchi, Computer Games and Software Engineering, : CRC Press, Taylor and Francis, pp. 311, 2015.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., and K. M. Cooper, "Research Challenges at the Intersection of Computer Games and Software Engineering", Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.

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