ISR Bibliography

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Conference Paper
Kow, Y.. M., and B. A. Nardi, "Regulating Anti-Social Behavior on the Internet: The Example of League of Legends", IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Baumer, E. P. S., M. G. Ames, J. R. Brubaker, J. Burrell, and P. Dourish, "Refusing, Limiting, Departing: Why we should study technology non-use", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 65-68, April 26-May 1, 2014.
Fielding, R. T., R. N. Taylor, J. R. Erenkrantz, M. M. Gorlick, J. Whitehead, R. Khare, and P. Oreizy, "Reflections on the REST Architectural Style and “Principled Design of the Modern Web Architecture” (Impact Paper Award)", 11th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering (ESEC/FSE 2017), Paderborn, Germany, pp. 4-14, Sept 4-8, 2017.
Mirzaei, N., J. Garcia, H. Bagheri, A. Sadeghi, and S. Malek, "Reducing Combinatorics in GUI Testing of Android Applications", 38th International Conference on Software Engineering, Austin, TX, ACM, pp. 559-570, May, 2016.
Demsky, B., J. Zhou, and W. Montaz, "Recovery Tasks: An Automated Approach to Failure Recovery", Proceedings on the First International Conference on Runtime Verification, Malta, November, 2010.
Hondori, H.. M., M.. Khademi, and C. V. Lopes, "Real-time Measurement of Arm's Mechanical Impedance with Augmented Reality Illustration (demo)", IEEE Engineering in Medicine and Biology Society 2012 Un-conference in Robotic Rehabilitation, San Diego, CA, Aug. 29 - Sept. 1, 2012.
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Valadares, A., T. Debeauvais, and C. V. Lopes, "RCAT: a RESTful Client-scalable ArchiTecture", NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
Lee, H.., M.. Bellato, S.. Jain, F.. Spanghero, R.. Singer-heinze, Y.-W.. Lin, S.. Gupta, G.. Ward, and A. Kobsa, "Racial Violence Archive: Public Information System on Incidents of Violence during the Civil Rights Period. Best Presentation Award, Social Media Expo.", iConference 2015, Newport Beach, CA, IDEALS, March 24-27, 2015.
Book Chapter
Oreizy, P., N. Medvidović, and R. N. Taylor, "Runtime software adaptation: Framework, approaches, and styles.", Companion of the 30th International Conference on Software Engineering, Leipzig, New York, NY, ACM, pp. 899-910, 2008.
Navarro, E, O.., and A. van der Hoek, "On the Role of Learning Theories in Furthering Software Engineering Education", Software Engineering: Effective Teaching and Learning Approaches and Practices: IGI Global, pp. 38-59, 2008.
Nardi, B., "The Role of Human Computation in Sustainability, or, Social Progress is Made of Fossil Fuels", Handbook of Human Computation, New York, Springer, 2013.
Dias, M., and D. J. Richardson, "The Role of Event Description on Architecting Dependable Systems", Architecting Dependable Systems, vol. 2677: Spring-Verlag, 2003.
Kow, Y M., and B. Nardi, "Rethinking Participatory Culture: Lessons from Core Teams in China", Videogames and Virtual Realities in East Asia : Routledge, 2016.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Reddy, M., and P. Dourish, "Representation, Coordination, and Information Artifacts in Medical Work", Resources, Co-Evolution, and Artifacts: Theory in CSCW, New York, Kluwer, pp. 167-192, 2007.
Dourish, P., "Rematerializing the Platform: Emulation and the Digital Material", Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Dourish, P., "Reading and Interpreting Ethnography", HCI Ways of Knowing: Springer, pp. 1-23, 2014.

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