ISR Bibliography

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Ackerman, M. S., and C. Halverson, "Re-examining Organizational Memory", Communications of the ACMCommunications of the ACM, vol. 43, no. 1, pp. 58-63, January, 2000.
Critchlow, M., K. Dodd, J. Chou, and A. van der Hoek, "Refactoring Product Line Architectures", First International Workshop on Refactoring: Achievements, Challenges, and Effects (REFACE '03), in conjunction with WCRE 2003, Victoria, British Columbia, Canada, pp. 23–26, November 13, 2003.
Perrone, V., C. A. Mattmann, S. Kelly, D. J. Crichton, A. A. Finkelstein, and N. Medvidović, "A Reference Framework for Requirements and Architecture in Biomedical Grid Systems", IEEE International Conference on Information Reuse and Integration (IEEE IRI-2007) , Las Vegas, NV, pp. 418-422, Aug 13-15, 2007.
Fielding, R. T., R. N. Taylor, J. R. Erenkrantz, M. M. Gorlick, J. Whitehead, R. Khare, and P. Oreizy, "Reflections on the REST Architectural Style and “Principled Design of the Modern Web Architecture” (Impact Paper Award)", 11th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering (ESEC/FSE 2017), Paderborn, Germany, pp. 4-14, Sept 4-8, 2017.
Baker, A., and A. van der Hoek, "Reframing Software Design: Perspectives on Advancing an Elusive Discipline", Technical Report, no. UCI-ISR-06-10: Institute for Software Research, University of California, Irvine, July, 2006.
Baumer, E. P. S., M. G. Ames, J. R. Brubaker, J. Burrell, and P. Dourish, "Refusing, Limiting, Departing: Why we should study technology non-use", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 65-68, April 26-May 1, 2014.
Kow, Y.. M., and B. A. Nardi, "Regulating Anti-Social Behavior on the Internet: The Example of League of Legends", IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Williams, A., and P. Dourish, "Reimagining the City: The Cultural Dimensions of Urban Computing", IEEE ComputerIEEE Computer, vol. 39, no. 9, pp. 38-43, 2006.
Williams, A., and P. Dourish, " Reimagining the City: The Cultural Dimensions of Urban Computing", IEEE ComputerIEEE Computer, vol. 39, no. 9, pp. 38-43, 2006.
de Souza, C., "On the Relationship between Software Dependencies and Coordination: Field Studies and Tool Support", Doctoral Dissertation: University of California, Irvine, 2005.
Alspaugh, T. A., "Relationships Between Scenarios", Technical Report, no. UCI-ISR-06-7: Institute for Software Research, University of California, Irvine, May, 2006.
Jurdak, R., A. G. Ruzzelli, G. M. P. O'Hare, and C. V. Lopes, "Reliable Symbol Synchronization in Acoustic Sensor Networks", IEEE Global Telecommunications Conference (GLOBECOM 2007), Washington, D.C., November 26-30, 2007.
Dourish, P., "Rematerializing the Platform: Emulation and the Digital Material", Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Semaan, B., and G. Mark, "Repairing Infrastructure During Ongoing Crisis: Technology- Mediated Social Arrangements to Support Recovery", ACM Transactions on Human-Computer Interaction (TOCHI)ACM Transactions on Human-Computer Interaction (TOCHI), vol. 18, no. 4, December, 2011.
Tomlinson, B., D. J. Patterson, and B. Nardi, "A Report from an Online Course on Global Disruption and Information Technology", Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Fielding, R T., REPORT method considered harmful, , December 28, 2005.
Ledru, Y., and D. Redmiles, "Report on the Workshop on the State of the Art in Automated Software Engineering", 17th IEEE Internationall Conference on Automated Software Engineering (ASE '02), September, 2002.
Reddy, M., and P. Dourish, "Representation, Coordination, and Information Artifacts in Medical Work", Resources, Co-Evolution, and Artifacts: Theory in CSCW, New York, Kluwer, pp. 167-192, 2007.
Dashofy, E. M., and A. van der Hoek, "Representing Product Family Architectures in an Extensible Architecture Description Language", International Workshop on Product Family Engineering (PFE-4), pp. 330-341, October, 2001.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Richardson, D., B. Al-Ani, and H. Ziv, "Requirements engineering at the margins: avoiding technological hubris through alternative approaches", Proceedings of the FSE/SDP workshop on Future of software engineering research, Santa Fe, New Mexico, USA, ACM, pp. 303-308, 2010.
Penzenstadler, B., D. Mendez Fernandez, D. Richardson, D. Callele, and K. Wnuk, "The Requirements Engineering Body of Knowledge (REBoK), Working Session", 21st International Requirements Engineering Conference (RE), Rio de Janeiro, Brazil, July, 2013.
Taylor, R. N., Requirements Engineering is SO Twentieth Century, Keynote at STRAW, , 2001.
Scacchi, W., and K. M. Cooper, "Research Challenges at the Intersection of Computer Games and Software Engineering", Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Liu, C., and D. J. Richardson, "Research Directions in RAICs", ACM SIGSOFT Software Engineering NotesACM SIGSOFT Software Engineering Notes, vol. 27, no. 4, 2002.

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