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Palepu, V.. K., and J. A. Jones,
"Revealing Runtime Features and Constituent Behaviors within Software",
IEEE Working Conference on Software Visualization (VISSOFT), Bremen, Germany, pp. 1–10, September, 2015.
van der Hoek, A.,
"A Reusable, Distributed Repository for Configuration Management Policy Programming",
Department of Computer Science, Boulder, CO., University of Colorado at Boulder, 2000.
Vadeboncoeur, J. A., B. Nardi, N. Gajdamaschko, J. Williams, and B. Ferholt,
"Returning to Meaning Making as Essential for Praxis",
Mind, Culture, and Activity, vol. 24, issue 4, pp. 283-284, November, 2017.
Erenkrantz, J. R., M. M. Gorlick, and R. N. Taylor,
"Rethinking Web Services from First Principles",
2nd International Conference on Design Science Research in Information Systems and Technology, Pasadena, California, May, 2007.
Kow, Y M., and B. Nardi,
"Rethinking Participatory Culture: Lessons from Core Teams in China",
Videogames and Virtual Realities in East Asia : Routledge, 2016.
Kow, Y. M.,
"Rethinking Participation",
Doctoral Dissertation: University of California, Irvine, 2011.
Kou, Y.,
"Rethinking Civic Computing in China",
Doctoral Dissertation: University of California, Irvine, 2016.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut,
"Retention and progression: Seven months in World of Warcraft",
9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Lopes, C. V., T. Debeauvais, and A. Valadares,
"RESTful Massively Multi-User Virtual Environments: A feasibility study",
2012 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada, pp. 1-4, Sept. 23-25, 2012.
Debeauvais, T., A. Valadares, and C. V. Lopes,
"RESTful Client–Server Architecture",
Computer Games and Software Engineering, pp. 153-182, 2015.
Dourish, P.,
"Responsibilities and Implications: Further Thoughts on Ethnography and Design",
ACM Conf. on Designing for the User Experience (DUX 2007), Chicago, IL, November, 2007.
Zaber, M., B. Nardi, and J. Chen,
"Responding to Riverbank Erosion in Bangladesh",
1st ACM SIGCAS Conference on Computing and Sustainable Societies (COMPASS '18 ), Menlo Park and San Jose, CA, pp. Article No. 27, June 20-22, 2018.
Wang, Y., and A. Kobsa,
"Respecting Users' Individual Privacy Constraints in Web Personalization",
11th International Conference on User Modeling (UM 2007), Corfu, Greece, Berlin - Heidelberg - New York: Springer-Verlag, pp. 167–176, June, 2007.
Dourish, P.,
"Re-Space-ing Place: Place and Space Ten Years On",
ACM Conf. on Computer-Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, 2006.
Dourish, P.,
"Re-Space-ing Place: Place and Space Ten Years On",
ACM Conf. on Computer-Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, pp. 299-308, 2006.
Dourish, P., and G. Bell,
""Resistance is Futile": Reading Science Fiction Alongside Ubiquitous Computing",
Personal and Ubiquitous Computing, vol. 18, issue 4, pp. 769-778, Apr 2014.
Mark, G., B. Al-Ani, and B. Semaan,
"Resilience through technology adoption: merging the old and the new in Iraq",
Proceedings of the 27th international conference on Human factors in computing systems, Boston, MA, USA, ACM, pp. 689-698, 2009.
Mark, G., and B. Semaan,
"Resilience in collaboration: technology as a resource for new patterns of action",
Proceedings of the 2008 ACM conference on Computer supported cooperative work, San Diego, CA, USA, ACM, pp. 137-146, 2008.
Liu, C., and D. J. Richardson,
"Research Directions in RAICs",
ACM SIGSOFT Software Engineering NotesACM SIGSOFT Software Engineering Notes, vol. 27, no. 4, 2002.
Scacchi, W., and K. M. Cooper,
"Research Challenges at the Intersection of Computer Games and Software Engineering",
Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Penzenstadler, B., D. Mendez Fernandez, D. Richardson, D. Callele, and K. Wnuk,
"The Requirements Engineering Body of Knowledge (REBoK), Working Session",
21st International Requirements Engineering Conference (RE), Rio de Janeiro, Brazil, July, 2013.
Richardson, D., B. Al-Ani, and H. Ziv,
"Requirements engineering at the margins: avoiding technological hubris through alternative approaches",
Proceedings of the FSE/SDP workshop on Future of software engineering research, Santa Fe, New Mexico, USA, ACM, pp. 303-308, 2010.
Scacchi, W.,
"Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds",
Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.