Book Chapter
Dourish, P.,
"Reading and Interpreting Ethnography",
HCI Ways of Knowing: Springer, pp. 1-23, 2014.
Dourish, P.,
"Rematerializing the Platform: Emulation and the Digital Material",
Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Reddy, M., and P. Dourish,
"Representation, Coordination, and Information Artifacts in Medical Work",
Resources, Co-Evolution, and Artifacts: Theory in CSCW, New York, Kluwer, pp. 167-192, 2007.
Scacchi, W.,
"Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds",
Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes,
"RESTful Client–Server Architecture",
Computer Games and Software Engineering, pp. 153-182, 2015.
Kow, Y M., and B. Nardi,
"Rethinking Participatory Culture: Lessons from Core Teams in China",
Videogames and Virtual Realities in East Asia : Routledge, 2016.
Dias, M., and D. J. Richardson,
"The Role of Event Description on Architecting Dependable Systems",
Architecting Dependable Systems, vol. 2677: Spring-Verlag, 2003.
Navarro, E, O.., and A. van der Hoek,
"On the Role of Learning Theories in Furthering Software Engineering Education",
Software Engineering: Effective Teaching and Learning Approaches and Practices: IGI Global, pp. 38-59, 2008.
Oreizy, P., N. Medvidović, and R. N. Taylor,
"Runtime software adaptation: Framework, approaches, and styles.",
Companion of the 30th International Conference on Software Engineering, Leipzig, New York, NY, ACM, pp. 899-910, 2008.
Conference Paper
Lee, H.., M.. Bellato, S.. Jain, F.. Spanghero, R.. Singer-heinze, Y.-W.. Lin, S.. Gupta, G.. Ward, and A. Kobsa,
"Racial Violence Archive: Public Information System on Incidents of Violence during the Civil Rights Period. Best Presentation Award, Social Media Expo.",
iConference 2015, Newport Beach, CA, IDEALS, March 24-27, 2015.
Valadares, A., T. Debeauvais, and C. V. Lopes,
"RCAT: a RESTful Client-scalable ArchiTecture",
NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
Lindtner, S., and B. Nardi,
"Realities that Matter: Doings and Makings of an Online Game, position paper",
Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Hondori, H.. M., M.. Khademi, and C. V. Lopes,
"Real-time Measurement of Arm's Mechanical Impedance with Augmented Reality Illustration (demo)",
IEEE Engineering in Medicine and Biology Society 2012 Un-conference in Robotic Rehabilitation, San Diego, CA, Aug. 29 - Sept. 1, 2012.
Demsky, B., J. Zhou, and W. Montaz,
"Recovery Tasks: An Automated Approach to Failure Recovery",
Proceedings on the First International Conference on Runtime Verification, Malta, November, 2010.
Mirzaei, N., J. Garcia, H. Bagheri, A. Sadeghi, and S. Malek,
"Reducing Combinatorics in GUI Testing of Android Applications",
38th International Conference on Software Engineering, Austin, TX, ACM, pp. 559-570, May, 2016.
Fielding, R. T., R. N. Taylor, J. R. Erenkrantz, M. M. Gorlick, J. Whitehead, R. Khare, and P. Oreizy,
"Reflections on the REST Architectural Style and “Principled Design of the Modern Web Architecture” (Impact Paper Award)",
11th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering (ESEC/FSE 2017), Paderborn, Germany, pp. 4-14, Sept 4-8, 2017.
Baumer, E. P. S., M. G. Ames, J. R. Brubaker, J. Burrell, and P. Dourish,
"Refusing, Limiting, Departing: Why we should study technology non-use",
SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 65-68, April 26-May 1, 2014.
Kow, Y.. M., and B. A. Nardi,
"Regulating Anti-Social Behavior on the Internet: The Example of League of Legends",
IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Tomlinson, B., D. J. Patterson, and B. Nardi,
"A Report from an Online Course on Global Disruption and Information Technology",
Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Ledru, Y., and D. Redmiles,
"Report on the Workshop on the State of the Art in Automated Software Engineering",
17th IEEE Internationall Conference on Automated Software Engineering (ASE '02), September, 2002.
Richardson, D., B. Al-Ani, and H. Ziv,
"Requirements engineering at the margins: avoiding technological hubris through alternative approaches",
Proceedings of the FSE/SDP workshop on Future of software engineering research, Santa Fe, New Mexico, USA, ACM, pp. 303-308, 2010.
Penzenstadler, B., D. Mendez Fernandez, D. Richardson, D. Callele, and K. Wnuk,
"The Requirements Engineering Body of Knowledge (REBoK), Working Session",
21st International Requirements Engineering Conference (RE), Rio de Janeiro, Brazil, July, 2013.
Scacchi, W., and K. M. Cooper,
"Research Challenges at the Intersection of Computer Games and Software Engineering",
Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Mark, G., and B. Semaan,
"Resilience in collaboration: technology as a resource for new patterns of action",
Proceedings of the 2008 ACM conference on Computer supported cooperative work, San Diego, CA, USA, ACM, pp. 137-146, 2008.