ISR Bibliography

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Author Title Type [ Year(Desc)]
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2015
Wang, D., and G. Mark, "Internet Censorship in China: Examining User Awareness and Attitudes", ACM Transactions on Computer-Human Interaction (TOCHI), vol. 22, no. 6, December, 2015.
Jiang, L., C. Wagner, and B. Nardi, "Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Ling, J.., and C. Wagner, "Perceptions of Justice or Injustice as Determinant of Contributor Defections from Online Communities", Journal of the Association for Information Science and Technology (JASIST), vol. 66, issue 7, March, 2015.
Lee, H.., M.. Bellato, S.. Jain, F.. Spanghero, R.. Singer-heinze, Y.-W.. Lin, S.. Gupta, G.. Ward, and A. Kobsa, "Racial Violence Archive: Public Information System on Incidents of Violence during the Civil Rights Period. Best Presentation Award, Social Media Expo.", iConference 2015, Newport Beach, CA, IDEALS, March 24-27, 2015.
Zhao, M., Y. Wang, and D. Redmiles, "Strengthening Collaborative Groups through Art-mediated Self-expression", IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), Atlanta, GA, pp. 177-181, October, 2015.
Niiya, M., S. M. Reich, Y. Wang, G. Mark, and M. Warschauer, "Strictly by the Facebook: Unobtrusive Method for Differentiating Users", 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 159-162, March, 2015.
Niiya, M., S. M. Reich, Y. Wang, G. Mark, and M. Warschauer, "Strictly by the Facebook: Unobtrusive Method for Differentiating Users", 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 159-162, March, 2015.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.
2016
Bhadra, A., J. Brown, H. Ke, C. Liu, E-J. Shin, X. Wang, and A. Kobsa, "ABC3D - Using An Augmented Reality Mobile Game to Enhance Literacy in Early Childhood ", IEEE International Conference on Pervasive Computing and Communication (PerCOM 2016), Syndey, Australia, IEEE, March, 2016.
Wang, Y., and D. Redmiles, "Cheap Talk, Cooperation, and Trust in Global Software Engineering: An Evolutionary Game Theory Model with Empirical Support", Empirical Software Engineering, October 15, 2015, vol. 21, issue 6, pp. 1-35, December, 2016.
Wang, Y., and D. Redmiles, "The Diffusion of Trust and Cooperation in Teams with Individuals' Variations on Baseline Trust", 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '16), San Francisco, CA, ACM, pp. 303-318, February, 2016.
Wang, Y., and D. Redmiles, "Exploring Trust and Cooperation Development with Agent-Based Simulation in A Pseudo Scale-free Network", 19th International Conference on Supporting Group Work (GROUP '16), Sanibel Island, FL, ACM, pp. 121-130, Nov 13-16, 2016.
Wang, Y., and G. Mark, "News trustworthiness and verification in China: The tension of dual media channels", First Monday, vol. 21, no. 2, February, 2016.
Kow, Y M., and B. Nardi, "Rethinking Participatory Culture: Lessons from Core Teams in China", Videogames and Virtual Realities in East Asia : Routledge, 2016.
Mark, G., Y. Wang, M. Niiya, and S. Reich, "Sleep Debt in Student Life: Online Attention Focus, Facebook, and Mood", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 5517-5528, May 7-12, 2016.
Weidema, E. R. Q., C. Lopez, S. Nayebaziz, F. Spanghero, and A. van der Hoek, "Toward Microtask Crowdsourcing Software Design Work", 3rd International Workshop on CrowdSourcing in Software Engineering (CSI-SE '16), Austin, TX, ACM, pp. 41-44, May 14-22, 2016.
2017
Wang, T., and D. Redmiles, "Auditory Overview of Web Pages for Screen Reader Users", 30th Annual ACM Symposium on User Interface Software and Technology (UIST 2017), Québec City, Canada, ACM Press, pp. 193-195 , Oct 22-25, 2017.
Wang, Y., and G. Mark, "Engaging with Political and Social Issues on Facebook in College Life", 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, OR, ACM, pp. 433-445, Feb 25-Mar 1, 2017.
Wang, Y., "An Investigation of College Students’ Facebook Use in Their Personal Learning Environment", Doctoral Dissertation: University of California, Irvine, 2017.
Wolf, C., "Narrative Assembly: Technological Framing, Storytelling, and the Situating of 'Data Analytics' in Organizational Life", Doctoral Dissertation, 2017.
Mark, G.., S.. Fussell, C. Lampe, MC. Schraefel, JP. Hourcade, C.. Appert, and D.. Wigdor, "Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems", CHI Conference on Human Factors in Computing Systems, Denver, CO, ACM Press, May 6-11, 2017.
Fielding, R. T., R. N. Taylor, J. R. Erenkrantz, M. M. Gorlick, J. Whitehead, R. Khare, and P. Oreizy, "Reflections on the REST Architectural Style and “Principled Design of the Modern Web Architecture” (Impact Paper Award)", 11th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering (ESEC/FSE 2017), Paderborn, Germany, pp. 4-14, Sept 4-8, 2017.
Vadeboncoeur, J. A., B. Nardi, N. Gajdamaschko, J. Williams, and B. Ferholt, "Returning to Meaning Making as Essential for Praxis", Mind, Culture, and Activity, vol. 24, issue 4, pp. 283-284, November, 2017.
Isaacs, E., B. A. Nardi, and S. Whittaker, System and Method for Analyzing Communications, , no. 14/327,216, US, Apr 11, 2017.

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