ISR Bibliography

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Liu, C., and D. J. Richardson, "RAIC: Architecting Dependable Systems through Redundancy and Just-In-Time Testing", ICSE 2002 Workshop on Architecting Dependable Systems, Orlando, FL, May 25, 2002.
Liu, C., and D. J. Richardson, "RAIC As a Mobile Agent Coordinator and a Component Mobilizer", International Workshop on Mobile Agent Development and Applications at the 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI'02), Orlando, FL, July 14-18, 2002.
Valadares, A., T. Debeauvais, and C. V. Lopes, "RCAT: a RESTful Client-scalable ArchiTecture", NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
Debeauvais, T., A. Valadares, and C. V. Lopes, RCAT: A Scalable Architecture for Massively Multiuser Online Environments, , no. UCI-ISR-13-2: University of California, Irvine Institute for Software Research, November 2013.
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Hondori, H.. M., M.. Khademi, and C. V. Lopes, "Real-time Measurement of Arm's Mechanical Impedance with Augmented Reality Illustration (demo)", IEEE Engineering in Medicine and Biology Society 2012 Un-conference in Robotic Rehabilitation, San Diego, CA, Aug. 29 - Sept. 1, 2012.
Bergman, M., G. Mark, and K. Lyttinnen, "Redefining Boundary Objects: An Examination of System Design", International Conference on Organizational Discourse, Amsterdam, July 28-30, 2004.
Liu, C., and D. J. Richardson, "Redundant Arrays of Independent Components", Information & Computer Science, no. UCI/ICS-TR-02-09: Information and Computer Science, University of California, Irvine, March, 2002.
Jurdak, R., A. G. Ruzzelli, G. M. P. O'Hare, and C. V. Lopes, "Reliable Symbol Synchronization in Acoustic Sensor Networks", IEEE Global Telecommunications Conference (GLOBECOM 2007), Washington, D.C., November 26-30, 2007.
Dourish, P., "Rematerializing the Platform: Emulation and the Digital Material", Digital Materialities, Design and Anthropology: Bloomsbury Publishing, pp. 29-44, 2016.
Ledru, Y., and D. Redmiles, "Report on the Workshop on the State of the Art in Automated Software Engineering", 17th IEEE Internationall Conference on Automated Software Engineering (ASE '02), September, 2002.
Liu, C., and D. J. Richardson, "Research Directions in RAICs", ACM SIGSOFT Software Engineering NotesACM SIGSOFT Software Engineering Notes, vol. 27, no. 4, 2002.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Lopes, C. V., T. Debeauvais, and A. Valadares, "RESTful Massively Multi-User Virtual Environments: A feasibility study", 2012 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada, pp. 1-4, Sept. 23-25, 2012.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Ganjisaffar, Y., S. Javanmardi, and C. Lopes, "Review-Based Ranking of Wikipedia Articles", Computational Aspects of Social Networks, 2009. CASON '09. International Conference on, pp. 98-104, 24-27 June 2009.
Fielding, R. T., J. Gettys, J. C. Mogul, H. Frystyk, L. Masinter, P. Leach, and T. Berners-Lee, RFC 2616: Hypertext Transfer Protocol – HTTP/1.1, : Internet Engineering Task Force, June, 1999.
S
Lopes, C. V., "Simulating Cities: A Software Engineering Perspective", Programming Languages and Systems: Proceedings of the 25th European Symposium on Programming (ESOP 2016), LNCS 9632, no. 9632: Springer, pp. 1-14, 04/2016.
Lopes, C. V., "Simulating Cities: A Systems Design Perspective (Keynote)", 15th International Conference on Modularity Companion, Málaga, Spain, ACM, pp. 3-3, March, 2016.
Lindtner, S., S. Mainwaring, P. Dourish, and Y. Wang, "Situating Productive Play: Online Gaming Practices and Guanxi in China", Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I, Uppsala, Sweden, Springer-Verlag, pp. 328-341, 2009.
Smith, I., A. LaMarca, S. Consolvo, and P. Dourish, "A Social Approach to Privacy in Location-Enhanced Computing", Workshop on Security and Privacy in Pervasive Computing (Pervasive 2004), Linz, Austria, April 18-23, 2004.
Smith, I., A. LaMarca, S. Consolvo, and P. Dourish, "A Social Approach to Privacy in Location-Enhanced Computing.", Privacy, Security and Trust within the Context of Pervasive Computing, Dordrecht, Kluwer, pp. 157-167, 2005.
Jurdak, R., C. V. Lopes, and P. Baldi, "Software Acoustic Modems for Short Range Mote-based Underwater Sensor Networks", IEEE/OES Asian-Pacific OCEANS'06, Singapore, May, 2006.
Jurdak, R., P. Baldi, and C V. Lopes, "Software-driven sensor networks for short-range shallow water applications", Ad Hoc NetworksAd Hoc Networks, vol. 7, no. 5, pp. 837-848, 2009.
Crenshaw, N., J. LaMorte, and B. Nardi, ""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft", 50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.

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