Fjeld, M.., P.. Woźniak, J.. Cowls, and B. Nardi,
"Ad-hoc encounters with big data: Engaging citizens in conversations around tabletops",
First Monday, vol. 20, no. 2, February, 2015.
LaToza, T.D.., M.. Chen, L.. Jiang, M.. Zhao, and A. van der Hoek,
"Borrowing from the Crowd: A Study of Recombination in Software Design Competitions",
Thirty-seventh International Conference on Software Engineering (ICSE), Florence, Italy, May, 2015.
Cooper, K., and W. Scacchi,
Computer Games and Software Engineering,
: CRC Press, Taylor and Francis, pp. 311, 2015.
Cole, M., B. Nardi, and J. A. Vadeboncoeur,
"Detailing Learning Lives",
Mind, Culture, and Activity, vol. 22, no. 3, pp. 199-200, August 11, 2015.
Mark, G., S. Iqbal, M. Czerwinski, and P. Johns,
"Focused, Aroused, but so Distractible: Temporal Perspectives on Multitasking and Communications",
18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 903-916, March, 2015.
Mark, G.,
"Multitasking in the Digital Age",
Synthesis Lectures on Human-Centered Informatics, vol. 8: Morgan & Claypool, April, 2015.
Scacchi, W.,
"Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds",
Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., and K. M. Cooper,
"Research Challenges at the Intersection of Computer Games and Software Engineering",
Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Steinmacher, I., T. Conte, M. Aurélio Gerosa, and D. Redmiles,
"Social Barriers Faced by Newcomers Placing Their First Contribution in Open Source Software Projects",
18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 1379-1392, March, 2015.
Lutchyn, Y., P. Johns, M. Czerwinski, S. Iqbal, G. Mark, and A. Sano,
"Stress is in the eye of the beholder",
International Conference on Affective Computing and Intelligent Interaction (ACII 2015) , Xi'an, China, IEEE, pp. 119-124, September, 2015.
Feng, Y., Z. Chen, J. A. Jones, C. Fang, and B. Xu,
"Test Report Prioritization to Assist Crowdsourced Testing",
10th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software (ESEC/FSE), Bergamo, Italy, pp. 1-11, September, 2015.
Wang, A. Inge, and B. Wu,
"The Use of Game Development in Computer Science and Software Engineering Education",
Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.