ISR Bibliography

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S
De Souza, C. R. B., D. Redmiles, L-T. Cheng, D. Millen, and J. Patterson, "Sometimes You Need to See Through Walls—A Field Study of Application Programming Interfaces,", Conference on Computer-Supported Cooperative Work (CSCW 2004), Chicago, IL, pp. 63-71, November, 2004.
Crenshaw, N., J. LaMorte, and B. Nardi, ""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft", 50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.
Wang, Y., and A. Kobsa, "A Software Product Line Approach for Handling Privacy Constraints in Web Personalization", PEP05, UM05 Workshop on Privacy-Enhanced Personalization, Edinburgh, Scotland, pp. 35-45, 2005.
Wang, Y., and A. Kobsa, "A Software Product Line Approach for Handling Privacy Constraints in Web Personalization", PEP05, UM05 Workshop on Privacy-Enhanced Personalization, Edinburgh, Scotland, pp. 35-45, 2005.
Mattmann, C. A., D. J. Crichton, N. Medvidović, and S. Hughes, "A Software Architecture-Based Framework for Highly Distributed and Data Intensive Scientific Applications ", 28th International Conference on Software Engineering (ICSE 2006), Shanghai, China, ACM Press, pp. 721-730, 2006.
Crenshaw, N., "Social Experience in World of Warcraft: Technological and Ideological Mediations", Doctoral Dissertation: University of California, Irvine, 2017.
Steinmacher, I., T. Conte, M. Aurélio Gerosa, and D. Redmiles, "Social Barriers Faced by Newcomers Placing Their First Contribution in Open Source Software Projects", 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 1379-1392, March, 2015.
Smith, I., A. LaMarca, S. Consolvo, and P. Dourish, "A Social Approach to Privacy in Location-Enhanced Computing.", Privacy, Security and Trust within the Context of Pervasive Computing, Dordrecht, Kluwer, pp. 157-167, 2005.
Smith, I., A. LaMarca, S. Consolvo, and P. Dourish, "A Social Approach to Privacy in Location-Enhanced Computing", Workshop on Security and Privacy in Pervasive Computing (Pervasive 2004), Linz, Austria, April 18-23, 2004.
Abdullah, S., M. Czerwinski, G. Mark, and P. Johns, "Shining (Blue) Light on Creative Ability", International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) , Heidelberg, Germany, ACM, pp. 793-804, September, 2016.
Colan, M., Service-Oriented Architecture expands the vision of Web services, Part 1, , 2004.
Cole, M., V. Kaptelinin, B. Nardi, and J. A. Vadeboncoeur, "Scale, Agency, and Relationships: The Work of Cultural-Historical and Activity Theoretical Research", Mind, Culture, and Activity, May 11, 2016, vol. 23, issue 2, pp. 93-94, April 2, 2016.
R
Clemm, G., J. Amsden, T. Ellison, C. Kaler, and J. E. Whitehead, RFC 3253: Versioning Extensions to WebDAV, : IETF, March, 2002.
Goland, Y., J. E. Whitehead, A. Faizi, S. Carter, and D. Jensen, RFC 2518: HTTP Extensions for Distributed Authoring – WEBDAV, : Internet Engineering Task Force, pp. 1-94, February, 1999.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Zaber, M., B. Nardi, and J. Chen, "Responding to Riverbank Erosion in Bangladesh", 1st ACM SIGCAS Conference on Computing and Sustainable Societies (COMPASS '18 ), Menlo Park and San Jose, CA, pp. Article No. 27, June 20-22, 2018.
Wang, Y., and A. Kobsa, "Respecting Users' Individual Privacy Constraints in Web Personalization", 11th International Conference on User Modeling (UM 2007), Corfu, Greece, Berlin - Heidelberg - New York: Springer-Verlag, pp. 167–176, June, 2007.
Scacchi, W., and K. M. Cooper, "Research Challenges at the Intersection of Computer Games and Software Engineering", Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Penzenstadler, B., D. Mendez Fernandez, D. Richardson, D. Callele, and K. Wnuk, "The Requirements Engineering Body of Knowledge (REBoK), Working Session", 21st International Requirements Engineering Conference (RE), Rio de Janeiro, Brazil, July, 2013.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Perrone, V., C. A. Mattmann, S. Kelly, D. J. Crichton, A. A. Finkelstein, and N. Medvidović, "A Reference Framework for Requirements and Architecture in Biomedical Grid Systems", IEEE International Conference on Information Reuse and Integration (IEEE IRI-2007) , Las Vegas, NV, pp. 418-422, Aug 13-15, 2007.
Critchlow, M., K. Dodd, J. Chou, and A. van der Hoek, "Refactoring Product Line Architectures", First International Workshop on Refactoring: Achievements, Challenges, and Effects (REFACE '03), in conjunction with WCRE 2003, Victoria, British Columbia, Canada, pp. 23–26, November 13, 2003.
Critchlow, M., K. Dodd, J. Chou, and A. van der Hoek, "Refactoring Product Line Architectures", First International Workshop on Refactoring: Achievements, Challenges, and Effects (REFACE '03), in conjunction with WCRE 2003, Victoria, British Columbia, Canada, pp. 23–26, November 13, 2003.
Cole, M., B. Nardi, and J. A. Vadeboncoeur, "Recognizing Links with Allied Fields: Community-Based Research, Linguistics, and Mathematics Education", Mind, Culture, and Activity, vol. 23, issue 1, pp. 1, January 2, 2016.
Q
Ganjisaffar, Y., A. Zilio, S. Javanmardi, I. Cetindil, M. Sikka, S. Katumalla, N. Khatib, C. Li, and C. V. Lopes, "qSpell: Spelling Correction of Web Search Queries using Ranking Models and Iterative Correction ", Spelling Alteration for Web Search Workshop, Bellevue, WA, Microsoft, July 19, 2011.

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