ISR Bibliography

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2014
Khademi, M., H. Mousavi Hondori, A. McKenzie, L. Dodakian, C V. Lopes, and S. C. Cramer, "Comparing Direct and Indirect Interaction in Stroke Rehabilitation", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 1639-1644, April 26-May 1, 2014.
Mazmanian, M., M L. Cohn, and P. Dourish, "Dynamic Reconfiguration in Planetary Exploration: A Sociomaterial Ethnography", MIS Quarterly, Special Issue: On Sociomateriality of Information Systems and Organizing, vol. 38, issue 3, pp. 831-848, 09/2014.
Khademi, M., H. Mousavi Hondori, A. McKenzie, L. Dodakian, C V. Lopes, and S. C. Cramer, "Free-Hand Interaction with Leap Motion Controller for Stroke Rehabilitation", SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 1663-1668, April 26-May 1, 2014.
Chen, J., P. Dourish, G. R. Hayes, and M. Mazmanian, "From interaction to performance with public displays", Personal and Ubiquitous Computing, vol. 18, no. 7, pp. 1617-1629, October, 2014.
Steinmacher, I., I. Scaliante Wiese, T. Conte, M. Aurélio Gerosa, and D. Redmiles, "The hard life of open source software project newcomers", 7th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2014), Hyderabad, India, ACM, pp. 72-78, June, 2014.
Penzenstadler, B.., B. Tomlinson, E.. Baumer, M.. Pufal, A.. Raturi, D.. Richardson, B.. Cakici, R.. Chitchyan, G.. Da Costa, L.. Dombrowski, et al., "ICT4S 2029: What Will Be the Systems Supporting Sustainability in 15 Years?", Second International Conference on ICT for Sustainability, Amsterdam, The Netherlands, pp. 30-39, August, 2014.
Penzenstadler, B.., B. Tomlinson, E.. Baumer, M.. Pufal, A.. Raturi, D.. Richardson, B.. Cakici, R.. Chitchyan, G.. Da Costa, L.. Dombrowski, et al., "ICT4S 2029: What Will Be the Systems Supporting Sustainability in 15 Years?", Second International Conference on ICT for Sustainability, Amsterdam, The Netherlands, pp. 30-39, August, 2014.
Cohn, M., "Lifetimes and Legacies: Temporalities of sociotechnical change in a long-lived system", Doctoral Dissertation: University of California, Irvine, 2014.
Penzenstadler, B., A. Raturi, D. Richardson, C. Calero, H. Femmer, and X. Franch, Systematic Mapping Study on Software Engineering for Sustainability (SE4S) — Protocol and Results, , no. UCI-ISR-14-1: UC Irvine Institute for Software Research, January, 2014.
Hondori, H. Mousavi, M. Khademi, A. McKenzie, L. Dodakian, C. V. Lopes, and S. C. Cramer, "Utility of Augmented Reality in Relation to Virtual Reality in Stroke Rehabilitation", StrokeStroke, vol. 45, no. 1, February, 2014.
Crenshaw, N.., and B. Nardi, "What’s in a Name? Naming Practices in Online Video Games", The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, pp. 67-76, October, 2014.
2015
Fjeld, M.., P.. Woźniak, J.. Cowls, and B. Nardi, "Ad-hoc encounters with big data: Engaging citizens in conversations around tabletops", First Monday, vol. 20, no. 2, February, 2015.
LaToza, T.D.., M.. Chen, L.. Jiang, M.. Zhao, and A. van der Hoek, "Borrowing from the Crowd: A Study of Recombination in Software Design Competitions", Thirty-seventh International Conference on Software Engineering (ICSE), Florence, Italy, May, 2015.
Cooper, K., and W. Scacchi, Computer Games and Software Engineering, : CRC Press, Taylor and Francis, pp. 311, 2015.
Cole, M., B. Nardi, and J. A. Vadeboncoeur, "Detailing Learning Lives", Mind, Culture, and Activity, vol. 22, no. 3, pp. 199-200, August 11, 2015.
Mark, G., S. Iqbal, M. Czerwinski, and P. Johns, "Focused, Aroused, but so Distractible: Temporal Perspectives on Multitasking and Communications", 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 903-916, March, 2015.
Raturi, A., B. Tomlinson, and D. Richardson, "Green Software Engineering Environments", Green in Software Engineering, pp. 31-59, 2015.
Mark, G., "Multitasking in the Digital Age", Synthesis Lectures on Human-Centered Informatics, vol. 8: Morgan & Claypool, April, 2015.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., and K. M. Cooper, "Research Challenges at the Intersection of Computer Games and Software Engineering", Conference on Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Steinmacher, I., T. Conte, M. Aurélio Gerosa, and D. Redmiles, "Social Barriers Faced by Newcomers Placing Their First Contribution in Open Source Software Projects", 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 1379-1392, March, 2015.
Lutchyn, Y., P. Johns, M. Czerwinski, S. Iqbal, G. Mark, and A. Sano, "Stress is in the eye of the beholder", International Conference on Affective Computing and Intelligent Interaction (ACII 2015) , Xi'an, China, IEEE, pp. 119-124, September, 2015.
Feng, Y., Z. Chen, J. A. Jones, C. Fang, and B. Xu, "Test Report Prioritization to Assist Crowdsourced Testing", 10th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software (ESEC/FSE), Bergamo, Italy, pp. 1-11, September, 2015.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.

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