ISR Bibliography

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Conference Paper
Wang, Y., M. Niiya, G. Mark, S. M. Reich, and M. Warschauer, "Coming of Age (Digitally): An Ecological View of Social Media Use among College Students", 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW), Vancouver, BC, Canada, pp. 571-582, March, 2015.
Whitehead, J., "Collaboration in Software Engineering: A Roadmap ", 2007 Future of Software Engineering, International Conference on Software Engineering , Minneapolis, IEEE Computer Society, pp. 214-225, 2007.
Wang, Y., Z. Wang, and D. Redmiles, "The Co-Evolution of Trust and Coordination in Global Software Development Teams–An Extensible Evolutionary Game Theory Model", 52nd Hawaii International Conference on System Sciences (HICSS 2019), 01/2019.
Wang, Y., Z. Wang, and D. Redmiles, "The Co-Evolution of Trust and Coordination in Global Software Development Teams–An Extensible Evolutionary Game Theory Model", 52nd Hawaii International Conference on System Sciences (HICSS 2019), 01/2019.
Wilensky, H., and D. F. Redmiles, "A Blog Considered from the Perspectives of Social Practice Theory", ACM Conference on Computer Supported Cooperative Work (CSCW 2012), Seattle, WA, pp. 243-246 , February 11-15, 2012.
Dourish, P., C. Lawrence, T. Wah Leong, and G. Wadley, "On Being Iterated: The Affective Demands of Design Participation", ACM CHI Conference, 04/2020.
Wang, T., and D. Redmiles, "Auditory Overview of Web Pages for Screen Reader Users", 30th Annual ACM Symposium on User Interface Software and Technology (UIST 2017), Québec City, Canada, ACM Press, pp. 193-195 , Oct 22-25, 2017.
Wang, Y., E. Trainer, B. Al-Ani, S. Marczak, and D. Redmiles, "Attitude and Usage of Collaboration Tools in GSE: A Practitioner Oriented Theory", 5th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), held at ICSE 2012, Zurich, Switzerland, pp. 135-137, June 2, 2012.
Williams, A. M., and T. A. Alspaugh, "Articulating Software Requirements Comic Book Style", Multimedia and Enjoyable Requirements Engineering-Beyond Mere Descriptions and with More Fun and Games, 2008. MERE'08. Third International Workshop on: IEEE, pp. 4-8, 2009.
Winbladh, K., T. A. Alspaugh, H. Ziv, and D. J. Richardson, "Architecture-based Testing Using Goals and Plans", Second International Workshop on the Role of Software Architecture for Testing and Analysis (ROSATEA'06), Portland, ME, July, 2006.
Bhadra, A., J. Brown, H. Ke, C. Liu, E-J. Shin, X. Wang, and A. Kobsa, "ABC3D - Using An Augmented Reality Mobile Game to Enhance Literacy in Early Childhood ", IEEE International Conference on Pervasive Computing and Communication (PerCOM 2016), Syndey, Australia, IEEE, March, 2016.
Book Chapter
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.
Williams, A., E. Robles, and P. Dourish, "Urbane-ing the City: Examining and Refining the Assumptions Behind Urban Informatics", Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City, Hershey, PA, Information Science Reference, IGI Global, 2009.
Williams, A., E. Robles, and P. Dourish, "Urbane-ing the City: Examining and Refining the Assumptions Behind Urban Informatics", Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City, Hershey, PA, Information Science Reference, pp. 2-24, 2009.
Kallinikos, J., and B. Nardi, "Technology, Agency and Community: The Case of Modding in World of Warcraft", Industrial Informatics: Design, Use, and Innovation, Philadelphia, IGI Publishing, 2010.
Wang, Y., and A. Kobsa, "Technical Solutions for Privacy-Enhanced Personalization", Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Hershey, PA, IGI Global, pp. 353-376, 2008.
Wang, Y., and A. Kobsa, "Technical Solutions for Privacy-Enhanced Personalization", Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Hershey, PA, IGI Global, pp. 353-376, 2008.
Wang, Y., and A. Kobsa, "Technical Solutions for Privacy-Enhanced Personalization", Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Hershey, PA, IGI Global, pp. 353-376, 2008.
Wang, Y., and A. Kobsa, "A Software Product Line Approach for Handling Privacy Constraints in Web Personalization", PEP05, UM05 Workshop on Privacy-Enhanced Personalization, Edinburgh, Scotland, pp. 35-45, 2005.
Taylor, R. N., and A. van der Hoek, "Software Design and Architecture: The Once and Future Focus of Software Engineering ", Future of Software Engineering 2007: IEEE-CS Press, pp. 226-243, 2007.
Taylor, R. N., "Software Architecture, (In)consistency, and Integration ", Engineering of Software The Continuing Contributions of Leon J. Osterweil: Springer-Verlag, pp. 153-162, 2011.
Smith, I., A. LaMarca, S. Consolvo, and P. Dourish, "A Social Approach to Privacy in Location-Enhanced Computing.", Privacy, Security and Trust within the Context of Pervasive Computing, Dordrecht, Kluwer, pp. 157-167, 2005.
Kow, Y M., and B. Nardi, "Rethinking Participatory Culture: Lessons from Core Teams in China", Videogames and Virtual Realities in East Asia : Routledge, 2016.
Wang, Y., and A. Kobsa, "Privacy-Enhancing Technologies", Handbook of Research on Social and Organizational Liabilities in Information Security, Herhsey, PA, IGI Global, pp. 352-375, 2008.

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