Kou, Y., and B. Nardi,
"Governance in League of Legends: A Hybrid System",
Foundations of Digital Games, At Sea (Fort Lauderdale, FL to Cozumel, Mexico), April 3-7, 2014.
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee,
"The “lonely gamer” revisited",
Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.
Kelly, S., and B. Nardi,
"Playing with sustainability: Using video games to simulate futures of scarcity",
First MondayFirst Monday, vol. 19, no. 5, May 5, 2014.
Jensen, R. Eskild, and B. Nardi,
"The Rhetoric of Culture as an Act of Closure in a Cross-national Software Development Department",
22nd European Conference on Information Systems (ECIS 2014), Tel Aviv, Israel, June 9-11, 2014.
Marsh, T.., and B. Nardi,
"Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement",
13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, Springer, pp. 42–51, October, 2014.
M. Silberman, S., E. Huang, B. A. Nardi, L. P. Nathan, D. Busse, C. Preist, and S. Mann,
"What Have We Learned?: A SIGCHI HCI & Sustainability Sommunity Workshop",
SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). Extended abstract., Toronto, Canada, ACM, pp. 143-145, April 26-May 1, 2014.
Crenshaw, N.., and B. Nardi,
"What’s in a Name? Naming Practices in Online Video Games",
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, pp. 67-76, October, 2014.