This project describes and documents observational results that arise from the playtesting-based evaluation of twenty-six computer games focused on science learning or scientific research. We refer to this little studied genre of computer games as science learning games (SLGs). Our goal was to begin to identify a new set of criteria, play mechanics, and play experiences that give rise to play-based learning experiences in the realm of different scientific topics.
Computer games may well be the quintessential domain for software engineering R&D. Why? Modern multi-player online games (MMOG) must address core issues in just about every major area of Computer Science and SE research and education.