ISR Bibliography

Export 1615 results:
Author Title [ Type(Asc)] Year
Conference Paper
Alspaugh, T., and W. Scacchi, "Achieving Better Buying Power Through Acquisition of Open Architecture Software Systems for Web-Based and Mobile Devices", 12th Annual Acquisition Research Symposium, Monterey, CA, May, 2015.
Scacchi, W., and T. A. Alspaugh, "Achieving Better Buying Power for Mobile Open Architecture Software Systems Through Diverse Acquisition Scenarios", 13th Annual Acquisition Research Symposium, Monterey, CA, Naval Postgraduate School, May 4, 2016.
Bhadra, A., J. Brown, H. Ke, C. Liu, E-J. Shin, X. Wang, and A. Kobsa, "ABC3D - Using An Augmented Reality Mobile Game to Enhance Literacy in Early Childhood ", IEEE International Conference on Pervasive Computing and Communication (PerCOM 2016), Syndey, Australia, IEEE, March, 2016.
Martins, P., C. Lopes, and R. Achar, "50K-C: A dataset of compilable, and compiled, Java projects", Mining Software Repositories (MSR), Gothenburg, Sweden, May 27-28, 2018.
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut, "10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.
Book Chapter
Scacchi, W., "When is Free/Open Source Software Development Faster, Better and Cheaper than Software Engineering", Free/Open Source Software Development: IDEA Press, 2004.
Nardi, B., "When Fieldnotes Seem to Write Themselves: Ethnography Online", eFieldnotes: Makings of Anthropology in a Digital World, Philadelphia, University of Pennsylvania Press, 2015.
Scacchi, W., "Virtual Meetings", Handbook of Science and Technology Convergence: Springer, 2016.
Wang, A. Inge, and B. Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Computer Games and Software Engineering: CRC Press, Taylor and Francis, 2015.
Proenca, T., N T. Moura, and A. van der Hoek, "On the use of emerging design as a basis for knowledge collaboration", Proceedings of the 2009 international conference on New frontiers in artificial intelligence, Tokyo, Japan, Springer-Verlag, pp. 124-134, 2010.
Williams, A., E. Robles, and P. Dourish, "Urbane-ing the City: Examining and Refining the Assumptions Behind Urban Informatics", Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City, Hershey, PA, Information Science Reference, IGI Global, 2009.
Williams, A., E. Robles, and P. Dourish, "Urbane-ing the City: Examining and Refining the Assumptions Behind Urban Informatics", Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City, Hershey, PA, Information Science Reference, pp. 2-24, 2009.
Scacchi, W., "Understanding the Development of Free E-Commerce/E-Business Software: A Resource-Based View", Emerging Free and Open Source Software Practices, Hershey, PA, IGI Publishing, pp. 170-190, 2007.
Scacchi, W., "Understanding Requirements for Open Source Software", Design Requirements Engineering: A Ten-Year PerspectiveDesign Requirements Engineering: A Ten-Year Perspective: Springer-Verlag, pp. 467-494, 2009.
Scacchi, W.., "Understanding Free/Open Source Software Evolution, revised version", Software Evolution and Feedback: Theory and Practice: John Wiley and Sons Inc., New York, pp. 181-206, 2006.
Scacchi, W., "Understanding Free/Open Source Software Evolution: Applying, Breaking and Rethinking the Laws of Software Evolution", Software Evolution, New York, John Wiley and Sons Inc., 2004.
Javanmardi, S., and C. Lopes, "Trust in Online Collaborative IS ", Community-Built Databases: Research and Development, pp. 341 – 369, 2011.
Diallo, M. H., L. Naslavsky, T. A. Alspaugh, H. Ziv, and D. J. Richardson, "Toward Architecture Evaluation Through Ontology-based Requirements-level Scenarios", Architecting Dependable Systems VArchitecting Dependable Systems V, 5135 : Springer, pp. 225-247, 2008.
Choontanom, T., and B. Nardi, "Theorycrafting: The Art and Science of Using Numbers to Interpret the World", Games, Learning, and Society: Learning and Meaning in the Digital Age, London, Cambridge University Press, pp. 185-209, 2012.
Kallinikos, J., and B. Nardi, "Technology, Agency and Community: The Case of Modding in World of Warcraft", Industrial Informatics: Design, Use, and Innovation, Philadelphia, IGI Publishing, 2010.
Wang, Y., and A. Kobsa, "Technical Solutions for Privacy-Enhanced Personalization", Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Hershey, PA, IGI Global, pp. 353-376, 2008.
Wang, Y., and A. Kobsa, "Technical Solutions for Privacy-Enhanced Personalization", Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Hershey, PA, IGI Global, pp. 353-376, 2008.
Wang, Y., and A. Kobsa, "Technical Solutions for Privacy-Enhanced Personalization", Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies, Hershey, PA, IGI Global, pp. 353-376, 2008.
Dourish, P., and G. Bell, "Synthesizing Evidence", Bodies in Flux: Scientific Methods for Negotiating Medical Uncertainty: The University of Chicago Press, 2017.
Fisher, D., and B. Nardi, "Soylent and ContactMap: Tools for Constructing the Social Workscape.", Integrated Workscapes, Cambridge, MIT Press, 2006.

Pages