ISR Bibliography

Export 1563 results:
Author Title Type [ Year(Asc)]
Wang, Y., and D. Redmiles, "Exploring Trust and Cooperation Development with Agent-Based Simulation in A Pseudo Scale-free Network", 19th International Conference on Supporting Group Work (GROUP '16), Sanibel Island, FL, ACM, pp. 121-130, Nov 13-16, 2016.
Jones, W., V. Bellotti, R. Capra, J. David Dinneen, G. Mark, C. Marshall, K. Moffatt, J. Teevan, and M. Van Kleek, "For Richer, for Poorer, in Sickness or in Health...: The Long-Term Management of Personal Information", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 3508-3515, May 7-12, 2016.
Marsh, T., and B. Nardi, "Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive", Second Joint International Conference on Serious Games (JCSG 2016), vol. Lecture Notes in Computer Science, vol 9894, Brisbane, QLD, Australia, Springer, pp. 204-213, Sept 26-27, 2016.
Yang, D., A. Hussain, and C. Videira Lopes, "From Query to Usable Code: An Analysis of Stack Overflow Code Snippets", 13th International Conference on Mining Software Repositories, Austin, TX, ACM, pp. 341-402, 05/2016 .
Bishop, J., C. Jensen, W. Scacchi, and A. Smith, "How to Use Open Source Software in Education", 47th ACM Technical Symposium on Computing Science Education (SIGCSE '16), Memphis, TN, ACM, pp. 321-322, February 17, 2016.
Esfahani, N., E. Yuan, K. R. Canavera, and S. Malek, "Inferring Software Component Interaction Dependencies for Adaptation Support", ACM Transactions on Autonomous and Adaptive Systems, vol. 10, no. 4, February, 2016.
Dourish, P., and S. Hwang, "Interaction under the Influence: Wine, Interaction Design, and the Politics of Impermanent Impairment. Position Paper", OzCHI 2016 Workshop on Wine and Interaction Design , Launceston, Tasmania, Nov 29, 2016.
Cerratto-Pargman, T., D. Pargman, and B. Nardi, "The Internet at the eco-village: Performing sustainability in the twenty-first century", First Monday, vol. 21, issue 5, May 2, 2016.
Dourish, P., "The Internet of Urban Things", Code and the City, New York, NY, Routledge, pp. 27-48, 2016.
Crenshaw, N., and B. Nardi, "“It Was More than Just the Game, It Was the Community”: Social Affordances in Online Games", 49th Hawaii International Conference on System Sciences (HICSS 2016), Koloa, HI, IEEE, pp. 3781-3790, January 5-8, 2016.
Sajnani, H., "Large-Scale Code Clone Detection", Doctoral Dissertation: University of California, Irvine, 2016.
Yampolsky, M., and W. Scacchi, "Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study", Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Garcia, J., M. Hammad, and S. Malek, Lightweight, Obfuscation-Resilient Detection and Family Identification of Android Malware, , no. UCI-ISR-16-2: UCI Institute for Software Research, January, 2016.
Clemmensen, T., V. Kaptelinin, and B. Nardi, "Making HCI Theory Work: An analysis of the use of activity theory in HCI research", Behaviour & Information Technology, vol. 35, issue 8, pp. 608-627, May 4, 2016.
Fernandes, J. Paulo, P. Martins, A. Pardo, J. Saraiva, and M. Viera, "Memoized Zipper-Based Attribute Grammars", Brazilian Symposium on Programming Languages (SBLP 2016), vol. 9889, Maringá, Brazil, Springer Lecture Notes in Computer Science (LNCS), pp. 46-61, Sept 22-23, 2016.
Redmiles, D.., M.A.. Gerosa, and T. Hildenbrand, "Message from the General and Program Chairs", 11th IEEE International Conference on Global Software Engineering (ICGSE 2016), Irvine, Orange County, CA, pp. vii-ix, August 2-5, 2016.
Shin, E-J., D. Ghosh, A. Gupta, G. Pal Singh, N. Joshi, and A. Kobsa, "Message of Interest: A Framework of Location-Aware Messaging for an Indoor Environment", The 2016 IEEE International Conference on Pervasive Computing and Communication (PerCOM 2016), Sydney, Australia, IEEE, March, 2016.
Yuan, E., and S. Malek, "Mining Software Component Interactions to Detect Security Threats at the Architectural Level", 13th Working IEEE/IFIP Conference on Software Architecture (WICSA 2016), Venice, Italy, IEEE, pp. 211 - 220, April, 2016.
Bagheri, H., and K. Sullivan, "Model-Driven Synthesis of Formally Precise, Stylized Software Architectures", Formal Aspects of Computing, vol. 28, no. 3, pp. 441-467, May 1, 2016.
Feng, Y., J. A. Jones, Z. Chen, and C. Fang, "Multi-objective Test Report Prioritization using Image Understanding", 31st IEEE/ACM International Conference on Automated Software Engineering (ASE), Singapore, pp. 202-213, Sept 3-7, 2016.
Leonardi, P. M., D. E. Bailey, E. H. Diniz, D. Sholler, and B. Nardi, "Multiplex Appropriation in Complex Systems Implementation: The Case of Brazil’s Correspondent Banking System", MIS Quarterly, vol. 40, issue 2, pp. 461-473, June, 2016.
Mark, G., S. T. Iqbal, M. Czerwinski, P. Johns, and A. Sano, "Neurotics Can't Focus: An in situ Study of Online Multitasking in the Workplace", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 1739-1744, May, 2016.
Wang, Y., and G. Mark, "News trustworthiness and verification in China: The tension of dual media channels", First Monday, vol. 21, no. 2, February, 2016.
Crenshaw, N., and B. Nardi, "NPCs as Social Mediators in Massively Multiplayer Online Games", Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Shen, W., C. V. Lopes, and J. W. Crandall, "An Online Mechanism for Ridesharing in Autonomous Mobility-on-Demand Systems", Twenty-Fifth International Joint Conference on Artificial Intelligence, New York, NY, AAAI Press, pp. 475-481, 07/2016.