ISR Bibliography

Export 1617 results:
Author Title [ Type(Desc)] Year
Journal Article
Sajnani, H., V. Saini, and C. Lopes, "A Parallel and Efficient Approach to Large Scale Clone Detection", Journal of Software: Evolution and Process, vol. 27, no. 6, pp. 402-429, Jun (online:Mar), 2015.
Ling, J.., and C. Wagner, "Perceptions of Justice or Injustice as Determinant of Contributor Defections from Online Communities", Journal of the Association for Information Science and Technology (JASIST), vol. 66, issue 7, March, 2015.
Mark, G., and Y. Ganzach, "Personality and Internet Usage: A large-scale representative study of young adults", Computers in Human BehaviorComputers in Human Behavior, vol. Vol. 36, pp. 274-281, July 31, 2014.
Foth, M., E. Paulos, C. Satchell, and P. Dourish, "Pervasive Computing and Environmental Sustainability: Two Conference Workshops", IEEE Pervasive ComputingIEEE Pervasive Computing, vol. 8, no. 1, pp. 78-81, 2009.
Wang, Y., and A. Kobsa, "A PLA-Based Privacy-Enhancing User Modeling Framework and its Evaluation", User Modeling and User-Adapted Interaction: The Journal of Personalization ResearchUser Modeling and User-Adapted Interaction: The Journal of Personalization Research, vol. 23, issue 1, pp. 41-82, 03/2013.
Kelly, S., and B. Nardi, "Playing with sustainability: Using video games to simulate futures of scarcity", First MondayFirst Monday, vol. 19, no. 5, May 5, 2014.
Philip, K., L. Irani, and P. Dourish, "Postcolonial Computing: A Tactical Survey", Science, Technology, and Human ValuesScience, Technology, and Human Values, vol. 37, no. 1, pp. 3-29, January, 2012.
Scacchi, W., "Practices and Technologies in Computer Game Software Engineering", IEEE Software, Jan 16, vol. 34, no. 1, Jan-Feb, 2017.
Lopes, C V., R. Achar, and A. Valadares, "Predicate Collection Classes", Journal of Object Technology, vol. 16, issue 2, pp. 3:1–38, 04/2017.
Zhou, R. Jiahua, H. Hondori, M. Khademi, J. Margaret Cassidy, K. Mengfei Wu, D. Zhiye Yang, N. Kathuria, F. Rohinton Erani, L. Dodakian, A. McKenzie, et al., "Predicting gains with visuospatial training after stroke using an EEG measure of frontoparietal circuit function", Frontiers in Neurology, vol. 9, July, 2018.
Fielding, R. T., and R. N. Taylor, "Principled Design of the Modern Web Architecture", ACM Transactions on Internet Technology (TOIT)ACM Transactions on Internet Technology (TOIT), vol. 2, no. 2, pp. 115-150, May, 2002.
Ackerman, M. S., and L. F. Cranor, "Privacy Critics", WEB Techniques, vol. 4, no. 9, pp. 67-70, 1999.
Ackerman, M. S., T. Darrell, and D. J. Weitzner, "Privacy in Context", Human-Computer InteractionHuman-Computer Interaction, vol. 16, no. 2-4, pp. 167-176, 2001.
Kobsa, A., S. Patil, and B. Meyer, "Privacy in Instant Messaging: An Impression Management Model", Behavior and Information TechnologyBehavior and Information Technology, vol. 31, no. 4, pp. 355-370, April, 2012.
Kobsa, A., and J. Schreck, "Privacy through Pseudonymity in User-Adaptive Systems", ACM Transactions on Internet Technology (TOIT)ACM Transactions on Internet Technology (TOIT), vol. 3, no. 2, pp. 149-183, 2003.
Kobsa, A., "Privacy-Enhanced Personalization", Communications of the ACMCommunications of the ACM, vol. 50, no. 8, August, 2007.
Kobsa, A., "Privacy-enhanced personalization", Commun. ACMCommun. ACM, vol. 50, no. 8, pp. 24-33, 2007.
Kobsa, A., "Privacy-Enhanced Personalization (cover article)", Communications of the ACMCommunications of the ACM, vol. 50, no. 8, pp. 24-33, 2007.
Jensen, C., and W. Scacchi, "Process Modeling Across the Web Information Infrastructure", Software Process--Improvement and PracticeSoftware Process--Improvement and Practice, vol. 10, no. 3, pp. 255-272, July-September, 2005.
Nardi, B., "Productive Play", A special issue of ArtifactA special issue of Artifact, vol. 2, no. 3, 2009.
Nardi, B., C. Pearce, and J. Ellis, "Productive Play: Beyond Binaries", ArtifactArtifact, vol. 2, no. 2: Routledge, pp. 60-68, 2008.
Lindtner, S., and P. Dourish, "The Promise of Play: A New Approach Towards Productive Play", Games and CultureGames and Culture, vol. 6, no. 5, pp. 453-478, September, 2011.
Chen, Y., G. Mark, and S. Ali, "Promoting Positive Affect through Smartphone Photography", Psychology of Well-Being, vol. 6, no. 8, July, 2016.
Whitehead, J. E., "A Proposed Curriculum for a Masters in Web Engineering", Journal of Web Engineering, vol. 1, no. 1, pp. 18-22, October, 2002.
DiGiuseppe, N., and B. Nardi, "Real Genders Choose Fantasy Characters: Class Choice in World of Warcraft", First Monday, vol. 12, no. 5, May, 2007.