ISR Bibliography

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Cole, M., V. Kaptelinin, B. Nardi, and J. A. Vadeboncoeur, "Scale, Agency, and Relationships: The Work of Cultural-Historical and Activity Theoretical Research", Mind, Culture, and Activity, May 11, 2016, vol. 23, issue 2, pp. 93-94, April 2, 2016.
Jones, M., B. Nardi, and E. Mynatt, "Social Impacts of Technology", ACM Transactions on Computer-Human Interaction, special issue, vol. 12, no. 2, 2005.
Ekbia, H., and B. Nardi, "Social Inequality and HCI: The View from Political Economy", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 4997-5002, May 7-12, 2016.
Gheitasy, A., J. Abdelnour-Nocera, and B. Nardi, "Socio-technical gaps in online collaborative consumption (OCC): An example of the Etsy community", 33rd Annual International Conference on the Design of Communication (SIGDOC '15), Limerick, Ireland, ACM, pp. 35, July 16, 2015.
Crenshaw, N., J. LaMorte, and B. Nardi, ""Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft", 50th Hawaii International Conference on System Sciences, Waikoloa, HI, ScholarSpace, University of Hawaii at Manoa, pp. 10 pages, Jan 4, 2017.
Fisher, D., and B. Nardi, "Soylent and ContactMap: Tools for Constructing the Social Workscape.", Integrated Workscapes, Cambridge, MIT Press, 2006.
Nardi, B., B. Tomlinson, and D. Patterson, Special issue of Interactions: Sustainable HCI Education. 23(6), , New York, NY, ACM Press, 2016.
Marsh, T.., and B. Nardi, "Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement", 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, Springer, pp. 42–51, October, 2014.
Nardi, B. A., and J. Harris, "Strangers and Friends: Collaborative Play in World of Warcraft", ACM Conference on Computer Supported Cooperative Work (CSCW 2006), Banff, Alberta, Canada, November 4-8, 2006.
Zaber, M. Hasan, B. Nardi, and J. Chen, "A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, pp. 51-58, June 22-24, 2017.
Lim, T., and B. Nardi, "A Study of Raiders with Disabilities in World of Warcraft", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Gui, X., and B. Nardi, "Sustainability Begins in the Street: A Story of Transition Town Totnes", 29th International Conference on Informatics for Environmental Protection (EnviroInfo 2015) and the Third International Conference on ICT for Sustainability (ICT4S 2015) Joint Conference, Copenhagen, Denmark, pp. 361-370, September 7-9, 2015.
Isaacs, E., B. A. Nardi, and S. Whittaker, System and Method for Analyzing Communications, , no. 14/327,216, US, Apr 11, 2017.
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Tomlinson, B., D. J. Patterson, and B. Nardi, "Teaching Global Disruption and Information Technology Online", interactions, vol. 23, no. 6, pp. 40-43, Nov-Dec, 2016.
Kallinikos, J., and B. Nardi, "Technology, Agency and Community: The Case of Modding in World of Warcraft", Industrial Informatics: Design, Use, and Innovation, Philadelphia, IGI Publishing, 2010.
Choontanom, T., and B. Nardi, "Theorycrafting: The Art and Science of Using Numbers to Interpret the World", Games, Learning, and Society: Learning and Meaning in the Digital Age, London, Cambridge University Press, pp. 185-209, 2012.
Tomlinson, B., B. Nardi, D. J. Patterson, A. Raturi, D. Richardson, J-D. Saphores, and D. Stokols, "Toward Alternative Decentralized Infrastructures", 2015 Annual Symposium on Computing for Development (DEV '15), London, pp. 33-40, December 1-2, 2015.
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Lindtner, S., and B. Nardi, "Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces", Forty-First Hawaii International Conference on System Sciences (HICSS-41), Waikoloa, Hawaii, January 7-10, 2008.
Nardi, B., "Virtuality", Annual Review of Anthropology, vol. 44, pp. 15-31, October, 2015.

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