ISR Bibliography

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N
Nardi, B., S. Whittaker, and H. Schwarz, "NetWORKers and Their Activity in Intensional Networks", The Journal of Computer-Supported Cooperative WorkThe Journal of Computer-Supported Cooperative Work, vol. 11, no. 1-2, pp. 205-242, 2002.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Jiang, L., C. Wagner, and B. Nardi, "Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Crenshaw, N., and B. Nardi, "NPCs as Social Mediators in Massively Multiplayer Online Games", Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
O
Nardi, B. A., "Objects of Desire: Power and Passion in Collaborative Activity", Journal of Mind, Culture and ActivityJournal of Mind, Culture and Activity, vol. 12, pp. 37-51, 2005.
Meyer, S.., C.. Pierce, Y.. Kou, P.. Leonardi, B. Nardi, and D.. Bailey, "Offshoring Digital Work, But Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 1758-1687, January, 2015.
Shelton, M., K. Lo, and B. Nardi, "Online Media Forums as Separate Social Lives: A Qualitative Study of Disclosure Within and Beyond Reddit", iConference, Newport Beach, CA, IDEALS, 03/2015.
Nardi, B., and J. Kallinikos, "Opening the Black Box of Digital Technologies: Mods in World of Warcraft", 23rd European Group for Organizational Studies (EGOS) Colloquium, Vienna, Austria, July, 2007.
P
Nardi, B., "A Paradox of Play: Autonomy and Discipline in Video Gaming", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
Kelly, S., and B. Nardi, "Playing with sustainability: Using video games to simulate futures of scarcity", First MondayFirst Monday, vol. 19, no. 5, May 5, 2014.
Ekbia, H., and B. Nardi, "The Political Economy of Computing: The Elephant in the HCI Room", Interactions, vol. 22, issue 6: ACM, pp. 46-49, Nov-Dec, 2015.
McDonald, S., B. Nardi, and B. Tomlinson, "Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, ACM, pp. 129-138, June 22-24, 2017.
Kou, Y., B. Nardi, C. Gray, and A.. Toombs, "The Politics of Titling: The Representation of Studied Countries in CHI Papers", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. alt16 , April 21-26, 2018.
Nardi, B., "Productive Play", A special issue of ArtifactA special issue of Artifact, vol. 2, no. 3, 2009.
Nardi, B., C. Pearce, and J. Ellis, "Productive Play: Beyond Binaries", ArtifactArtifact, vol. 2, no. 2: Routledge, pp. 60-68, 2008.
Q
Rode, J., M. Blythe, and B. Nardi, "Qualitative Research in HCI", ACM Annual Conference on Human Factors in Computing Systems. Extended Abstracts, Austin, TX, May 5-10, 2012.
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
R
DiGiuseppe, N., and B. Nardi, "Real Genders Choose Fantasy Characters: Class Choice in World of Warcraft", First Monday, vol. 12, no. 5, May, 2007.
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.
Cole, M., B. Nardi, and J. A. Vadeboncoeur, "Recognizing Links with Allied Fields: Community-Based Research, Linguistics, and Mathematics Education", Mind, Culture, and Activity, vol. 23, issue 1, pp. 1, January 2, 2016.
Kow, Y.. M., and B. A. Nardi, "Regulating Anti-Social Behavior on the Internet: The Example of League of Legends", IConference, Fort Worth, TX, iSchools, pp. 616-622, Feb. 12-15, 2013.
Tomlinson, B., D. J. Patterson, and B. Nardi, "A Report from an Online Course on Global Disruption and Information Technology", Second Workshop on Computing within Limits (LIMITS '16), Irvine, CA, ACM, June 8-10, 2016.
Zaber, M., B. Nardi, and J. Chen, "Responding to Riverbank Erosion in Bangladesh", 1st ACM SIGCAS Conference on Computing and Sustainable Societies (COMPASS '18 ), Menlo Park and San Jose, CA, pp. Article No. 27, June 20-22, 2018.
Kow, Y M., and B. Nardi, "Rethinking Participatory Culture: Lessons from Core Teams in China", Videogames and Virtual Realities in East Asia : Routledge, 2016.
Vadeboncoeur, J. A., B. Nardi, N. Gajdamaschko, J. Williams, and B. Ferholt, "Returning to Meaning Making as Essential for Praxis", Mind, Culture, and Activity, vol. 24, issue 4, pp. 283-284, November, 2017.

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