ISR Bibliography

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Semaan, B., "Recovery, Resilience and Beyond: ICT Use During Ongoing Disruption", Doctoral Dissertation: University of California, Irvine, 2012.
Semaan, B., and G. Mark, "Technology-mediated Social Arrangements to Resolve Breakdowns in Infrastructure During Ongoing Disruption", ACM Transactions Computer-Human Interaction (TOCHI), vol. 18, issue 4, no. 4, pp. 1-21, 12/2011.
Semaan, B., G. Mark, and B. Al-Ani, "The Effects of Continual Disruption: Technological Resources Supporting Resilience in Regions of Conflict", Crisis Information Management: Communication and Technologies, Cambridge, UK, Woodhead Publishing Limited, 2011.
Semaan, B., and G. Mark, "Repairing Infrastructure During Ongoing Crisis: Technology- Mediated Social Arrangements to Support Recovery", ACM Transactions on Human-Computer Interaction (TOCHI)ACM Transactions on Human-Computer Interaction (TOCHI), vol. 18, no. 4, December, 2011.
Semaan, B., and G. Mark, "‘Facebooking’ Towards Crisis Recovery and Beyond: Disruption as an Opportunity", ACM Conference on Computer Supported Cooperative Work (CSCW’12), Seattle, WA, February 11-15, 2012.
Semaan, B., G. Mark, and B. Al-Ani, "Developing Information Technologies and Government Policies for Citizens Experiencing Disruption: The Role of Trust and Context.", 7th International Confernce on Information Systems for Crisis Response and Management Conference (ISCRAM 2010), Seattle, WA, August, 2010.
Schwab, I., A. Kobsa, and I. Koychev, "Learning User Interests through Positive Examples Using Content Analysis and Collaborative Filtering", User Modeling and User-adapted Interaction - UMUAIUser Modeling and User-adapted Interaction - UMUAI, vol. 14, no. 5, pp. 469-475, 2004.
Schumann, J., P. C. Shih, D. F. Redmiles, and G. Horton, "Supporting Initial Trust in Distributed Idea Generation and Idea Evaluation", 17th ACM International Conference on Supporting Group Work (Group '12), Sanibel Island, FL, pp. 199-208, Oct. 27-31, 2012.
Schroeder, J., C. Wilkes, K. Rowan, A. Toledo, A. Paradiso, M. Czerwinski, G. Mark, and M. M. Linehan, "Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy ", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, April 21-26, 2018.
Schmerl, B., J. Gennari, A. Sadeghi, H. Bagheri, S. Malek, J. Camara, and D. Garlan, "Architecture Modeling and Analysis of Security in Android Systems", 10th European Conference on Software Architecture (ECSA 2016), Istanbul, Turkey, pp. 274-290, 11/2016.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Schiano, D. J., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "The “lonely gamer” revisited", Entertainment ComputingEntertainment Computing, vol. 5, no. 1, pp. 65-70, January, 2014.
Schaefer, S., "Informing Information (IT) Design: Multiple Differential Boundary Objects in California Public Higher Education Curricular Articulation", Doctoral Dissertation: University of California, Irvine, 2004.
Scacchi, W., and T. A. Alspaugh, "Challenges in the Development and Evolution of Secure Open Architecture Command and Control Systems", 18th International Command and Control Research and Technology Symposium, 2013 (ICCRTS), Alexandira, VA, pp. 1-17, June, 2013.
Scacchi, W.., Open Acquisition: Combining Open Source Software Development with System Acquisition, working paper, , Institute for Software Research, UC Irvine, July, 2002.
Scacchi, W., "Free/Open Source Software Development Practices in the Computer Game Community", IEEE SoftwareIEEE Software, vol. 21, no. 1, pp. 59-67, January/February, 2004.
Scacchi, W., "Autonomous eMotorsports Racing Games: Emerging Practices as Speculative Fictions", Journal of Gaming and Virtual Worlds, 2019, In Press.
Scacchi, W., "Process Models in Software Engineering", Encyclopedia of Software Engineering, 2nd. Edition: Wiley, pp. 612-621, 2002.
Scacchi, W., The Future of Research in Computer Games and Virtual World Environments: Workshop Report, : Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., "Virtual Meetings", Handbook of Science and Technology Convergence: Springer, 2016.
Scacchi, W., "Computer game mods, modders, modding, and the mod scene", First Monday, vol. 15, no. 5, 2010.
Scacchi, W., "Free/Open Source Software Development: Recent Research Results and Emerging Opportunities", European Software Engineering Conference and ACM SIGSOFT International Symposium on the Foundations of Software Engineering (ESEC/FSE 2007), Dubrovnik, Croatia, Sept 3-7, 2007.
Scacchi, W., "Redesigning Contracted Service Procurement for Internet-based Electronic Commerce: A Case Study", Journal of Information Technology and Management, vol. 2, no. 3, pp. 313-334, 2001.
Scacchi, W., M. El Zarki, and others, "The Future of Research and Challenges in Computer Games and Virtual World Environments : Final Report (draft)", Technical Report, no. UCI-ISR-11-3: Institute for Software Research, University of California, Irvine, June, 2011.
Scacchi, W., C. Brown, and K. A. Nies, "Exploring the Potential of Computer Games for Decentralized Command and Control", Intern. Command and Control Research and Technology Symposium (ICCRTS), Fairfax, VA, pp. Paper 104, June 19-21, 2012.

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