ISR Bibliography

Export 1615 results:
[ Author(Desc)] Title Type Year
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D
De Souza, C. R. B., J. Penix, M. Sierhuis, and D. F. Redmiles, "Analysis of Work Practices of a Collaborative Software Development Team", First International Symposium on Empirical Software Engineering (ISESE 2002), Nara, Japan, October 3-4, 2002.
De Souza, C. R. B., and D. F. Redmiles, "The Awareness Network, To Whom Should I Display My Actions? And, Whose Actions Should I Monitor?", IEEE Transactions on Software Engineering, vol. 37, no. 3, May/June , 2011.
De Souza, C. R. B., D. Redmiles, L-T. Cheng, D. Millen, and J. Patterson, "How a Good Software Practice thwarts Collaboration—The Multiple Roles of APIs in Software Development,", 12th International Symposium on Foundations of Software Engineering (FSE 2004), Newport Beach, CA, pp. 221-230, November, 2004.
De Souza, C. R. B., S. D. Basaveswara, and D. F. Redmiles, "Using Event Notification Servers to Support Application Awareness", IASTED International Conference on Software Engineering and Applications, Cambridge, MA, pp. 691-697, November, 2002.
De Souza, C. R. B., and D. F. Redmiles, Awareness for Software Designers, : Dept. of Information and computer Science, University of California, Irvine, 2001.
De Souza, C. R. B., and D. F. Redmiles, "An Interdisciplinary Perspective on Interdependencies", Technical Report, no. UCI-ISR-05-7: Institute for Software Research, University of California, Irvine, May, 2005.
Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Debeauvais, T., B. A. Nardi, C. V. Lopes, N. Yee, and N. Ducheneaut, "10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29- June 1, 2012.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Debeauvais, T., and C. Lopes, "Gate me if you can: The impact of gating on retention and revenues in Jelly Splash", Conference on the Foundations of Digital Games (FDG 2015), Pacific Grove, CA, July, 2015.
Debeauvais, T., A. Valadares, and C. V. Lopes, RCAT: A Scalable Architecture for Massively Multiuser Online Environments, , no. UCI-ISR-13-2: University of California, Irvine Institute for Software Research, November 2013.
Debeauvais, T., "Challenge and Retention in Games", Doctoral Dissertation: University of California, Irvine, 2016.
Debeauvais, T., B. Nardi, D. Schiano, N. Ducheneaut, and N. Yee, "If you build it, they might stay: retention mechanisms in WoW", Sixth International Conference on the Foundations of Digital Games (FDG '11) , Bordeaux, France, June 28 – July, 2011.
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Demsky, B., and A. Dash, "Bristlecone: A Language for Robust Software Systems", Proceedings of the 22nd European Conference on Object-Oriented Programming (Lecture Notes in Computer Science), pp. 490-515, July, 2008.
Demsky, B., and P. Lam, "Views: Object-Inspired Concurrency Control", Proceedings of the 2010 International Conference on Software Engineering, pp. 395-404, May, 2010.
Demsky, B., and A. Dash, "Bristlecone: A Language for Robust Software Systems", 22nd European Conference on Object-Oriented Programming (ECOOP'08), Paphos, Cyprus, July 7-11, 2008.
Demsky, B., and N F. Tehrany, "Integrating File Operations into Transactional Memory", Journal of Parallel and Distributed ComputingJournal of Parallel and Distributed Computing, vol. 71, no. 10, October, 2011.
Demsky, B., and M. Rinard, "Automatic Extraction of Heap Reference Properties in Object-Oriented Programs", IEEE Transactions on Software Engineering, vol. 35, no. 3, pp. 305-324, May-June, 2009.
Demsky, B., J. Zhou, and W. Montaz, "Recovery Tasks: An Automated Approach to Failure Recovery", Proceedings on the First International Conference on Runtime Verification, Malta, November, 2010.
Demsky, B., and A. Dash, "Bristlecone: A Language for Robust Software Systems", Technical Report, no. UCI-ISR-07-6: Institute for Software Research, University of California, Irvine, October, 2007.
Demsky, B., "Using Discrete Event Simulation to Analyze Contention Managers", International Journal of Parallel ProgrammingInternational Journal of Parallel Programming, vol. 39, no. 6, pp. 783-808, December, 2011.
Demsky, B., "Cross Application Data Provenance and Policy Enforcement", ACM Transactions on Information and System Security, vol. 14, no. 1, May, 2011.
Demsky, B., "Garm: Cross Application Data Provenance and Policy Enforcement", 4th USENIX Workshop on Hot Topics in Security, August, 2009.
Demsky, B., and S. Sundaramurthy, "Static Analysis of Task Interactions in Bristlecone for Program Understanding", Technical Report, no. UCI-ISR-07-7: Institute for Software Research, University of California, Irvine, October, 2007.

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